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Graphics Skinned mesh emitter shape source

Discussion in '5.3 Beta' started by Alima-Studios, Oct 24, 2015.

  1. Alima-Studios

    Alima-Studios

    Joined:
    Nov 12, 2014
    Posts:
    47
    unable to match particles to the current skined mesh on screen

    seems not to support blend shapes

    and one question is , how is able to match the vertex position without performance impact ??

    no bakemesh use ?

    what is the way we can do the same fast vertex access using scripting ¿???
     
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    1,103
    Hi,

    Currently we don't support blendshapes in our skinned mesh particle support. (We will look at adding it in the future)

    As a workaround, it should be possible to use BakeMesh in script, and then assign the result of that as the source mesh. Remember to set the shape type to Mesh, (not SkinnedMeshRenderer), and set the Mesh property in the Shape module, using the BakeMesh result.
     
  3. Alima-Studios

    Alima-Studios

    Joined:
    Nov 12, 2014
    Posts:
    47