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Skinned mesh disappears in Cut Scene

Discussion in 'Timeline' started by Sean__R, Jul 6, 2021.

  1. Sean__R

    Sean__R

    Joined:
    Oct 1, 2014
    Posts:
    106
    Timeline.png


    I have a female character that is not visible in camera.
    1. The female is not visible in camera unless I scroll out a lot.
    2. The male character can be seen in camera.

    I have played with the camera near and far clipping plane, but I can not get the female to be visible in camera.
    Did I set up the camera wrong in the timeline?

    I have attached a screen grab.

    Cheers,
     
  2. Epsilon_Delta

    Epsilon_Delta

    Joined:
    Mar 14, 2018
    Posts:
    258
    This is probably because your root bone:
    upload_2021-7-9_10-49-54.png
    is outside of camera frustum and therefore the whole skinned mesh is culled. If you scroll out a lot, your Female_Root transform eventually comes inside the frustum. This happens with in-game camera and scene camera, too.

    You can solve this by moving root bone to the camera frustum or enable "Update When Offscreen" option in skinned mesh renderer component:
    upload_2021-7-9_10-55-54.png
     
    pjbaron likes this.
  3. Sean__R

    Sean__R

    Joined:
    Oct 1, 2014
    Posts:
    106
    Awesome! Thank you, Epsilon_Delta!

    Cheers,
    Sean