The Skinned Mesh Combiner MT does the work of combining your knits to reduce draw calls through two methods: One mesh per material - Merges all knits and submails that use the same material in 1 mesh only! In the end, all properties, textures, materials and animations remain intact. It is the best method to use at runtime and the most efficient, in addition to being compatible with any type of model! All in one - Merge all meshes, textures and patterns into 1 only. This method takes longer and is not compatible with all meshes, but it is the method that reduces draw calls more drastically. (Please keep in mind that this method only works with simple meshes, meshes that have only animations, bones, main textures. Meshes with normal maps, for example, may have compatibility problems.) That simple! See the Skinned Mesh Combiner at the Asset Store now! I will always be working to improve and add new features! Click here to access the Skinned Mesh Combiner MT in the Asset Store. Enjoy great asset documentation and optimize your 3D games! This asset was created by me, Marcos Tomaz. If you need help just contact me via email (firstname.lastname@example.org).