Hello everyone. I am a novice developer with some friends, and we are doing an MMORPG. I don't know if this is the category of my question. But I suppose if I want to solve it without having to modify my skinned clothes and make a lot of adapted versions of my skinned Clothes for each combination to not make the game too heavy. We have separated them by pieces: Helmet, Chest, Arms / Shoulders, Gloves, Legs and Boots. As in all games of this type, clothing can be combined in different ways. The problem we encounter is that, for example, when wearing pants that are not close to the skin with a higher boot, it may happen that the model of the pants intersects with that of the boot, and that it seems that they cross each other . The question is: Does anyone know any plug-in or video or script that solves in some way this problem of creating clothing sets avoiding these types of conflicts that may arise? The only thing that occurs to me is that the boot "cuts" the area of the pants it occupies, that is to say that it correctly conceals the part of the pants. Or any other method.