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Skiing Character Controller

Discussion in 'Physics' started by narthur157, Dec 2, 2014.

  1. narthur157

    narthur157

    Joined:
    Jul 30, 2012
    Posts:
    1
    I'm working on a game that uses virtual reality and physical input devices (i.e. accelerometers) to control a skiing "game". I'm horribly stuck, however, on how to implement the ski controls. I've tried simply adding force in the direction that the skis or camera is facing which kind of works, but not really.

    Eventually I'd like to perform a rigorous simulation of skiing and all the physics associated, however right now I'd like to implement controls more similar to something like SSX.

    Is there a very simply way of doing this?

    The code is available here:
    https://github.com/narthur157/Skimagine

    Really bad game available here:
    http://nickarthur.me/