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Skies

Discussion in 'General Discussion' started by boxy, Aug 11, 2005.

  1. boxy

    boxy

    Joined:
    Aug 10, 2005
    Posts:
    675
    Apologies for the many simple Qs, this is just stuff that I can find in the FAQ or quick searching while evaluating, I'm afraid so far I haven't made full use of the manual...
    Is it currently possible to get moving clouds in a skybox or by some other method?
    Thanks
    Boxy
     
  2. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    You would just add a very large quad over your terrain, apply an alpha shader presto...
     
  3. boxy

    boxy

    Joined:
    Aug 10, 2005
    Posts:
    675
    Thanks very much. By quad do you mean cube or a single quad polygon? yes I am as beginner as beginner gets :D
    Cheers
    Boxy
     
  4. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    Both should work...

    The trick is to scale it very large, of course.

    To get you skytexture to tile, you would use the material inspector to change the texture scaling
     
  5. boxy

    boxy

    Joined:
    Aug 10, 2005
    Posts:
    675
    jubbly
    thanks nicholas
    Boxy Sav