I didn't know what else to call this thread. I've been asked to make an isometric game and our artist has made a lot of artwork beforehand. I was hoping to use Unitys tilemap feature. Now I found out it's not made in a true isometric way, but rather something other. Perhaps trimetric? the NW-to-SE lines are at a different angle than the SW-to-NE lines. Am I screwed? Is there a way to configure a grid to work with these skewed lines?