You guys may not remember when I introduced myself but I talked about how my dream was to create an fps called Hostile (ala my team name) now I didn't drop it, in fact I never stopped thinking about it. All the projects that I've been doing are basically learning experiences to build up to my final big debut(basically I wanted it to be like when yoggy and mates created Avert Fate) So after my unity trial I sketched a bit (though I reckon I'm no good:?) so here's a sketch of a marine, a week or two and this guy will be 3D, rigged and ready to kill...8)
It looks like a chicken ! hahaha just kidding, keep the work coming and you will realize a lot of stuff, every experience is good for you so dont drop it ! even if you dont finish your game its worth to try hope you post shots of your 3d model .org
Kinda reminds me of Cobra Commander Omar is right, keep working at it, every good artist started off with nothing but a passion for art, and if you keep working at it, you will get better. Jeep it up!
You got the right idea! Keep it up. You can't start building until you know what to build. Don't be afraid to use reference. No one pulls anything out of their head without help. Look at photos, take some photos, download images. They'll all help to realizing what you want artistically, and help technically - detail, perspective, scale... Great!
LittleAngel is right. I am an ok 2D artist, and my 3D skills are pretty good, and they wouldn't be if I didn't use references. Never underestimate a good book on drawing people or some good photographic references...take it from me, not even the pros get far without them. If you want, I can suggest a few really good books on drawing the human form. You have a good start and the right idea when it comes to setting up proportions and such, all you need is practice. Keep it up!
Sure thing, here are some of the books I used while I was getting my AS in 3D Modeling and Animation: Figure drawing: Beginning books: An Atlas of Anatomy for Artists, Fritz Schider Digital Character Design Painting (The Photoshop CS Edition), Don Seegmiller Advanced books: Cyclopedia Anatomicae, Gyorgy Feher Drawing the Human Form, WIlliam A. Berry Game art specific: Creating the Art of the Game, Matthew Omernick Digital Lighting and Rendering, Jeremy Birn Maya Character Creation-Modeling and Animaiton Controls, Chris Maraffi Don't forget sites like 3d.sk for photo references of real people (this site is great, they have millions of photos of ortho views of the human form), as well as great sites like cgtextures.com for free to use and modify textures for personal and commercial work. And never underestimate Google image search and Flickr for reference.
There's a good video tutorial on concept art at 3d buzz: http://www.3dbuzz.com/ It focuses on drawing a character. Just have to create a account (for free) to access it.
Care to elaborate, this is one of my favorite books in my reference library, it is extremely informative and well written.
pretty awesome. (i still don't see the point of making a sketch just to make a model later. is it a reference? whatever.)would it be appropriate to post a character here? i made this model from a stuffed animal for some reason...
Because it can be helpful to have a guide to work against: EDITED http://digitalnightmares.dnsalias.com/Images/Smooth.png No reference is perfect, and you can and should always take some artistic liberty, but a photo or drawing can mean the difference between good work and great work.
Jake, have you ever tried to model a thing inside your head? Sure you did that teddy thing but it's just made out of primatives. My sketches are characters that need to be rigged etc. Reference images are essential for when you are modeling humanoids, vehicles etc. I will be posting a tutorial on how to model characters soon.
Image turned to external link; if you're gonna learn to model human anatomy if you want to model people realistically, that means viewing/modeling/drawing naked women and men. Just the facts. Also, I wouldn't consider them nudes, it's not like I spammed your thread with pornography. They are just reference images of female anatomy.
Matt is a friend of a friend. I met him just before his book was on bookshelves. My wife (girlfriend at the time) and I went to his place in Marin so that she could talk to him about how he got published. She was writing a book. So anyway, that is how I met Matt. I was quite surprised to see his name and book mentioned in this forum - surprised enough to say something.
okay you're so right about modeling from your head. anyway, nice job on the character. what is that all about?????
I had posted a pic of a female model I was working on, the reference art I had in Maya were front and side nudes, because I was doing an anatomy study. It would seem I offended someone with the image, so I edited the post and turned it into an external link as opposed to embedding the image into the post @Aaron: That is pretty cool. They use his book in the Game Scene and Character Design course at Full Sail Real World Education in FL, that is how I got it. Small world.
Noradninja, Can you tell me what's going on with your Maya UI skin? It looks all nice and Leopard like...I'm using 2008 and it's still got the same old ugly look and feel. How did you accomplish that?
I was using Uno (http://www.versiontracker.com/dyn/moreinfo/macosx/27932), this is an old shot before Leopard came out. sadly, UNO is not compatible with Leopard (Apple again changed how themes are applied), so I am waiting for it to be updated to recover this look. You would think by now that Maya would be updated with a more modern appearance...but it has been the same for the last six versions :?