Search Unity

sketches...

Discussion in 'Made With Unity' started by Alec, May 13, 2008.

  1. Alec

    Alec

    Joined:
    Mar 11, 2008
    Posts:
    1,330
    You guys may not remember when I introduced myself but I talked about how my dream was to create an fps called Hostile (ala my team name) now I didn't drop it, in fact I never stopped thinking about it. All the projects that I've been doing are basically learning experiences to build up to my final big debut(basically I wanted it to be like when yoggy and mates created Avert Fate)

    So after my unity trial I sketched a bit (though I reckon I'm no good:?) so here's a sketch of a marine, a week or two and this guy will be 3D, rigged and ready to kill...8)


     
  2. Omar Rojo

    Omar Rojo

    Joined:
    Jan 4, 2007
    Posts:
    494
    It looks like a chicken ! :D

    hahaha just kidding, keep the work coming and you will realize a lot of stuff, every experience is good for you so dont drop it ! even if you dont finish your game its worth to try

    hope you post shots of your 3d model :D

    .org
     
  3. noradninja

    noradninja

    Joined:
    Nov 12, 2007
    Posts:
    420
    Kinda reminds me of Cobra Commander :p

    Omar is right, keep working at it, every good artist started off with nothing but a passion for art, and if you keep working at it, you will get better. Jeep it up!
     

    Attached Files:

  4. Alec

    Alec

    Joined:
    Mar 11, 2008
    Posts:
    1,330
    another one, again its all ruff since I'm not the best concept artist in the world

     
  5. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,664
    You got the right idea! Keep it up. You can't start building until you know what to build.

    Don't be afraid to use reference. No one pulls anything out of their head without help. Look at photos, take some photos, download images. They'll all help to realizing what you want artistically, and help technically - detail, perspective, scale...

    Great!
     
  6. noradninja

    noradninja

    Joined:
    Nov 12, 2007
    Posts:
    420
    LittleAngel is right. I am an ok 2D artist, and my 3D skills are pretty good, and they wouldn't be if I didn't use references. Never underestimate a good book on drawing people or some good photographic references...take it from me, not even the pros get far without them. If you want, I can suggest a few really good books on drawing the human form. You have a good start and the right idea when it comes to setting up proportions and such, all you need is practice. Keep it up!
     
  7. thomasvdb

    thomasvdb

    Joined:
    Feb 28, 2008
    Posts:
    85
    @noradninja: Can you suggest some good books, please? I'm also interested...
     
  8. noradninja

    noradninja

    Joined:
    Nov 12, 2007
    Posts:
    420
    Sure thing, here are some of the books I used while I was getting my AS in 3D Modeling and Animation:

    Figure drawing:

    Beginning books:

    An Atlas of Anatomy for Artists, Fritz Schider
    Digital Character Design Painting (The Photoshop CS Edition), Don Seegmiller

    Advanced books:

    Cyclopedia Anatomicae, Gyorgy Feher
    Drawing the Human Form, WIlliam A. Berry

    Game art specific:

    Creating the Art of the Game, Matthew Omernick
    Digital Lighting and Rendering, Jeremy Birn
    Maya Character Creation-Modeling and Animaiton Controls, Chris Maraffi

    Don't forget sites like 3d.sk for photo references of real people (this site is great, they have millions of photos of ortho views of the human form), as well as great sites like cgtextures.com for free to use and modify textures for personal and commercial work. And never underestimate Google image search and Flickr for reference.
     
  9. thomasvdb

    thomasvdb

    Joined:
    Feb 28, 2008
    Posts:
    85
    Thanks! Will have a look at these books...
     
  10. Alec

    Alec

    Joined:
    Mar 11, 2008
    Posts:
    1,330
    sweetness for all! :D
     
  11. TJB

    TJB

    Joined:
    Mar 20, 2007
    Posts:
    146
    There's a good video tutorial on concept art at 3d buzz:
    http://www.3dbuzz.com/

    It focuses on drawing a character. Just have to create a account (for free) to access it.
     
  12. Alec

    Alec

    Joined:
    Mar 11, 2008
    Posts:
    1,330
    nice
     
  13. aaron-parr

    aaron-parr

    Joined:
    Apr 22, 2007
    Posts:
    577
    Weird to see a familiar name as a reference:
    Creating the Art of the Game, Matthew Omernick
     
  14. noradninja

    noradninja

    Joined:
    Nov 12, 2007
    Posts:
    420
    Care to elaborate, this is one of my favorite books in my reference library, it is extremely informative and well written.
     
  15. boomaster_legacy

    boomaster_legacy

    Joined:
    Feb 24, 2008
    Posts:
    262
    pretty awesome. (i still don't see the point of making a sketch just to make a model later. is it a reference? whatever.)would it be appropriate to post a character here? i made this model from a stuffed animal for some reason...
     

    Attached Files:

  16. noradninja

    noradninja

    Joined:
    Nov 12, 2007
    Posts:
    420
    Because it can be helpful to have a guide to work against:

    EDITED

    http://digitalnightmares.dnsalias.com/Images/Smooth.png

    No reference is perfect, and you can and should always take some artistic liberty, but a photo or drawing can mean the difference between good work and great work.
     
  17. Alec

    Alec

    Joined:
    Mar 11, 2008
    Posts:
    1,330
    Jake, have you ever tried to model a thing inside your head? Sure you did that teddy thing but it's just made out of primatives. My sketches are characters that need to be rigged etc. Reference images are essential for when you are modeling humanoids, vehicles etc.

    I will be posting a tutorial on how to model characters soon.
     
  18. Alec

    Alec

    Joined:
    Mar 11, 2008
    Posts:
    1,330
    errr get them noodz off my topic
     
  19. noradninja

    noradninja

    Joined:
    Nov 12, 2007
    Posts:
    420
    Image turned to external link; if you're gonna learn to model human anatomy if you want to model people realistically, that means viewing/modeling/drawing naked women and men. Just the facts. Also, I wouldn't consider them nudes, it's not like I spammed your thread with pornography. They are just reference images of female anatomy.
     
  20. Alec

    Alec

    Joined:
    Mar 11, 2008
    Posts:
    1,330
    still.... lol :D
     
  21. aaron-parr

    aaron-parr

    Joined:
    Apr 22, 2007
    Posts:
    577
    Matt is a friend of a friend. I met him just before his book was on bookshelves. My wife (girlfriend at the time) and I went to his place in Marin so that she could talk to him about how he got published. She was writing a book. So anyway, that is how I met Matt.

    I was quite surprised to see his name and book mentioned in this forum - surprised enough to say something.
     
  22. boomaster_legacy

    boomaster_legacy

    Joined:
    Feb 24, 2008
    Posts:
    262
    okay you're so right about modeling from your head. anyway, nice job on the character.
    what is that all about?????
     
  23. Alec

    Alec

    Joined:
    Mar 11, 2008
    Posts:
    1,330
    stay gold kid :wink:
     
  24. noradninja

    noradninja

    Joined:
    Nov 12, 2007
    Posts:
    420
    I had posted a pic of a female model I was working on, the reference art I had in Maya were front and side nudes, because I was doing an anatomy study. It would seem I offended someone with the image, so I edited the post and turned it into an external link as opposed to embedding the image into the post :p

    @Aaron:

    That is pretty cool. They use his book in the Game Scene and Character Design course at Full Sail Real World Education in FL, that is how I got it. Small world.
     
  25. housewarmer

    housewarmer

    Joined:
    Apr 18, 2008
    Posts:
    74
    Noradninja,

    Can you tell me what's going on with your Maya UI skin? It looks all nice and Leopard like...I'm using 2008 and it's still got the same old ugly look and feel. How did you accomplish that?
     
  26. noradninja

    noradninja

    Joined:
    Nov 12, 2007
    Posts:
    420
    I was using Uno (http://www.versiontracker.com/dyn/moreinfo/macosx/27932), this is an old shot before Leopard came out. sadly, UNO is not compatible with Leopard (Apple again changed how themes are applied), so I am waiting for it to be updated to recover this look. You would think by now that Maya would be updated with a more modern appearance...but it has been the same for the last six versions :?