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SkeletonData Scale = 0.003 ... is this OK or a problem?

Discussion in '2D' started by kevin_Leo, Jun 18, 2018.

  1. kevin_Leo

    kevin_Leo

    Joined:
    Mar 20, 2018
    Posts:
    15
    Hi,

    I'm new to Unity - making a 2D game and using Spine for animations. I designed my player much too large and in order to make him the correct size in Unity, I adjusted the SkeletonData scale to .003 (it was defaulted to .01) ... will this cause any problems for me? I plan to use both raycasting and physics. I know that this scale setting can affect how the physics are handled, so I'm wondering if setting the scale as low as I have will be a significant problem.

    I've only done a handful of animations so far (but they are pretty detailed and I like them). If using the scale in this way is bad, I can go back and scale down in Photoshop and then re-animate in Spine, but I'd rather not if I don't have to. Thoughts?

    Thanks. :)
     

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