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Skeleton collapsing

Discussion in 'Animation' started by topofsteel, Mar 21, 2014.

  1. topofsteel

    topofsteel

    Joined:
    Dec 2, 2011
    Posts:
    999
    I have a basic character/skeleton I brought in from Maya. Mecanim recognizes all of the joints, but it collapses them into one node. Is it something in Unity or the way I exported it from Maya? How can I fix this? Thanks.
     

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