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Question Skeletal Transplant to another model.

Discussion in 'Animation' started by DragonStar666, Jan 17, 2021.

  1. DragonStar666

    DragonStar666

    Joined:
    Feb 14, 2020
    Posts:
    7
    The title is a bit of the explanation yet when I mean Skeletal Transplant is that a Model has the mesh that is inter-connected to the Animation Rig. The animation rig is the skeleton. I was wondering if I happen to create a animated model with a designed animation, how would i transplant the animation from one model to another?
     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
  3. DragonStar666

    DragonStar666

    Joined:
    Feb 14, 2020
    Posts:
    7
    Thanks you for your support. I apologize for the delayed response. I now understand how to transplant a "AnimationController" to another Model.

    To my knowledge is that the AnimationController is what handles the rig to animate.
    " character controller, the transform, and other properties on the top-level GameObject, to make sure that the animations work smoothly with the new model."

    So this "Retargeting" is what I am looking for. Thanks

    I read somewhere that you can not transplant a animation from another mode without the correct bones with in the animation rig. But this retargeting thing does it move around like that?