So I want my game to have both singleplayer and multiplayer modes. If I use NetworkVariables and RPCs for my multiplayer part will I be able to use those same variables for singleplayer without the need to start a server? For example I have one networkvariable that stores a value and is modified somehow, but I need it to be modified the same way both in single and multiplayer modes. Can I use this variable for singleplayer? Or do I have to have 2 sets of variables for everything one being normal and the other networking variable and just checking whether the mode is singleplayer or multiplayer to decide which to use? Or how do you solve this problem of having both singleplayer and multiplayer modes?