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Resolved Singleplayer mode implementation usage of networkvariables

Discussion in 'Netcode for GameObjects' started by miccalisto, Apr 19, 2023.

  1. miccalisto


    Feb 20, 2018
    So I want my game to have both singleplayer and multiplayer modes. If I use NetworkVariables and RPCs for my multiplayer part will I be able to use those same variables for singleplayer without the need to start a server?

    For example I have one networkvariable that stores a value and is modified somehow, but I need it to be modified the same way both in single and multiplayer modes.

    Can I use this variable for singleplayer? Or do I have to have 2 sets of variables for everything one being normal and the other networking variable and just checking whether the mode is singleplayer or multiplayer to decide which to use?
    Or how do you solve this problem of having both singleplayer and multiplayer modes?
  2. CodeSmile


    Apr 10, 2014
    They should work the same provided that you follow the general recommendation of implementing singleplayer as “host playing alone”.
    RikuTheFuffs-U likes this.
  3. RikuTheFuffs-U


    Unity Technologies

    Feb 20, 2020
    No, you'll need to start the game in Host mode. if you start the game in Host mode, your machine will be both the client and the server, and everything will work as usual without any oher change from your side.