https://docs.unity3d.com/Manual/SinglePassStereoRendering.html I'm trying to make single pass stereo work with vrtk in a vive headset. I am running on a GeForce GTX 1080 in Unity 2017. The display in the headset looks very wrong, because I'm getting a total of four images in the final output. (first image) In unity, I'm getting an off oval shape in the center I'm unsure is correct. (second image) [Edit] Something about SteamVR is doing this. I get correct output when I make a new camera. There are a lot of features in the vrtk setup that I still hope to use, so still trying to find a way around this using the existing camera.