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Single Pass Stereo Rendering on Vive Not Working

Discussion in 'AR/VR (XR) Discussion' started by crydrk, Jul 30, 2018.

  1. crydrk

    crydrk

    Joined:
    Feb 10, 2012
    Posts:
    73
    https://docs.unity3d.com/Manual/SinglePassStereoRendering.html

    I'm trying to make single pass stereo work with vrtk in a vive headset. I am running on a GeForce GTX 1080 in Unity 2017. The display in the headset looks very wrong, because I'm getting a total of four images in the final output. (first image) In unity, I'm getting an off oval shape in the center I'm unsure is correct. (second image)

    [Edit] Something about SteamVR is doing this. I get correct output when I make a new camera. There are a lot of features in the vrtk setup that I still hope to use, so still trying to find a way around this using the existing camera.

    singlePassStereoMirror.jpg

    singlePassStereo.jpg
     
    Last edited: Jul 30, 2018
  2. eastes

    eastes

    Joined:
    Sep 1, 2012
    Posts:
    49
    Are you using any post processing effects?
     
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