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Single Pass Stereo Rendering and Tessellation?

Discussion in 'Shaders' started by dj0002, Jan 9, 2018.

  1. dj0002

    dj0002

    Joined:
    Dec 15, 2017
    Posts:
    8
    I'm building a HoloLens app, and looking to get Single Pass Stereo Rendering going. One of the key shaders in my app is a tessellation shader, and I've read online that tessellation isn't compatible with GPU instancing, which is necessary to implement for single pass stereo.

    Can single pass stereo rendering be implemented on a shader that uses tessellation?
     
  2. zulaman

    zulaman

    Joined:
    May 12, 2017
    Posts:
    26
    Did you ever got an answer for this? I know it's old, but I'm dealing with the exact same issue right now. Thank you
     
  3. SuperUltraHyper

    SuperUltraHyper

    Joined:
    Sep 7, 2015
    Posts:
    112
    I too am curious.