Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Question Single Pass Instancing vs MultiView, and how

Discussion in 'VR' started by smash-ter, Mar 22, 2023.

  1. smash-ter

    smash-ter

    Joined:
    Sep 6, 2020
    Posts:
    22
    I wanted to know if there is any actual differences between Single Pass Instancing(PC) and Multiview(Android). I've been trying to find ways to have some of my shaders take into account other view matrices for the DX11 BIRP since on PC not all headsets render in parallel, and I want to improve the end user's performance especially for those wearing wider FOV headsets like the Pimax.
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,138
    It's basically the same.
    If you look at Unity's docs for single pass instanced it shows android with multiview as a supported platform.
    I believe multiview is just the term used for the android driver feature