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Help Wanted Single object in 1 fbx or multiple?

Discussion in 'Editor & General Support' started by wuannetraam, Sep 2, 2021.

  1. wuannetraam

    wuannetraam

    Joined:
    Oct 29, 2019
    Posts:
    62
    I am wondering if there is a difference in performance. I am working on a WebGL project. I have a room with chairs. Should I model 1 chair export is as an .fbx and duplicate it in Unity or duplicate it in Blender and export 1 fbx with all the objects.

    Is there a performance difference?
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    20,178
    Nope. Look in the FBX after import: you will see all the objects and their meshes... you can pluck them out and use them however you like in constructing your game. This could mean:

    1. drag the whole FBX in

    2. construct stuff yourself and drag meshes / materials in

    3. something in between.

    It really has more to do with organization for YOU.
     
  3. wuannetraam

    wuannetraam

    Joined:
    Oct 29, 2019
    Posts:
    62
    thank you man!
     
  4. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    7,204
    also interested on this, and out of curiosity tested what happens with the export size.

    From 3ds max i created high poly scene with instanced teapot copies,
    exported the whole scene as fbx: 92000kb
    exported single teapot and the plane separately: 5800kb + 17kb

    so exporting them separately might at least save on the file size,
    and fbx import times would be much faster too.
    (if you happen to iterate and update those models often, especially on a big/complex fbx the import times can be really slow)

    upload_2021-9-3_15-17-46.png
     
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