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Since the latest update of Unity or Hololens everything is "upside down"

Discussion in 'VR' started by Firlefanz73, Apr 12, 2017.

  1. Firlefanz73

    Firlefanz73

    Joined:
    Apr 2, 2015
    Posts:
    1,336
    Hello,

    I have two simple Projects on my hololens. Last few weeks I did not have time to work on those.

    Today I installed unity update (from 5.5 to 5.6.0f3) and also the latest hololens update.

    After that I started my 1st Project: and everything was Rendering upside down in the hololens, after doing a fresh build! When starting in Editor, everything Looks okay there, it is just on the hololens.

    So for testing purposes I opened my other Project and did a fresh build. Again, in the hololens everything is upside down, in the unity Editor it Looks okay.

    Any idea?

    Thanks a lot!
     
    supererogatory likes this.
  2. Pvt_Hudson

    Pvt_Hudson

    Joined:
    Jan 20, 2016
    Posts:
    41
    had that problem with one project/asset, uncheck Allow MSAA on camera
     
  3. Firlefanz73

    Firlefanz73

    Joined:
    Apr 2, 2015
    Posts:
    1,336
    Thanks a lot! That helped.
     
  4. ScottF

    ScottF

    Vice President, Platforms

    Joined:
    Jul 31, 2013
    Posts:
    96
    We are aware of this bug and working on a patch for ~P2/P3 ASAP. As other user mentioned for now you can work around this issue by turning off MSAA.
     
    Firlefanz73 likes this.
  5. Wilbert-Blom

    Wilbert-Blom

    Joined:
    Aug 13, 2011
    Posts:
    112
    Still not fixed in 5.6.0p2 :(
     
  6. PranavBuradkar

    PranavBuradkar

    Joined:
    Oct 15, 2015
    Posts:
    4
    I am facing the same issue for other UWP devices, turning off MSAA isn't working for me.
     
  7. sayangel

    sayangel

    Joined:
    Apr 11, 2014
    Posts:
    12
    Is this fixed?
     
  8. LuckyHamster

    LuckyHamster

    Joined:
    Oct 28, 2014
    Posts:
    50
    I'm using 5.6.1f1 and its still not fixed
     
  9. unity_andrewc

    unity_andrewc

    Unity Technologies

    Joined:
    Dec 14, 2015
    Posts:
    230
    Apologies that you guys are still running into this. I've tried to repro locally (both with and without MSAA) in a 5.6 branch and everything appears right-side-up for me. I'll ask QA to verify what version of Unity this was fixed on so we can tell you guys the earliest version number you'll need to update to.
     
  10. unity_andrewc

    unity_andrewc

    Unity Technologies

    Joined:
    Dec 14, 2015
    Posts:
    230
    QA tells me this should have been fixed around the 5.6.1p2 (maybe 5.6.1p3) time frame. Would you mind updating to the latest 5.6.1 or even 5.6.2 and seeing if that fixes the issue for you?
     
  11. misher

    misher

    Joined:
    Apr 22, 2016
    Posts:
    19
    I have also this issue in 5.6.1f1, should disable MSAA and set Fastest Quality Settings.
     
  12. unity_andrewc

    unity_andrewc

    Unity Technologies

    Joined:
    Dec 14, 2015
    Posts:
    230
    The "p" releases come after the "f" releases. If you're on 5.6.1f1, you should be able to update to 5.6.1p2/p3 and have this problem solved without any workaround.
     
    danilogasques likes this.
  13. danilogasques

    danilogasques

    Joined:
    May 3, 2016
    Posts:
    1
    Having the same problem here (5.6.1f1), but I don't have an option to update Unity :(
     
  14. robbiesmith79

    robbiesmith79

    Joined:
    Jul 26, 2017
    Posts:
    1
    I'm on Unity 5.6. 1f1. I used the Standard Assets FPSController. I had to expand the FPSController and select the FirstPersonCharacter main camera. Unchecked the "Allow MSAA" option rebuilt through Visual Studio to the hololens and everything was correction oriented this time. One stupid checkbox burned an hour and a half out of my day researching this ... manure.
     
  15. unity_andrewc

    unity_andrewc

    Unity Technologies

    Joined:
    Dec 14, 2015
    Posts:
    230
    @danilogasques: Can I ask why you can't update Unity? Maybe it's something I can help with.

    @robbiesmith79: