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Question Since I deleted ES3 40 Errors! Help!

Discussion in 'Editor & General Support' started by BevvyofFun, May 27, 2021.

  1. BevvyofFun

    BevvyofFun

    Joined:
    Aug 19, 2020
    Posts:
    25
    I was having a lot of issues with EasySave3 so I decided to uninstall it, which required removing every instance of it throughout my game. Once I completed this, I started getting 40 errors on build. The build succeeds and I don't any problems with the application running but I want to correct whatever these issues are before there is a problem. I have already deleted and reinstalled the library, I have no other save program so no FileStream or FileShare set up, and there is no online component to this game. I have searched all my code and gameObjects but can find nothing that has changed since before I installed eaaySave and I never these errors before. These are some of the errors:

    Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)



    ---> System.IO.DirectoryNotFoundException: Could not find a part of the path '/Users/beverlyawwad/Desktop/Developer/2020.2.2f1/Landons Hope/Library/ScriptAssemblies/Assembly-CSharp.dll'.

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    at System.IO.FileStream.OpenHandle(FileMode mode, FileShare share, FileOptions options)

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    at Mono.Cecil.ModuleDefinition.GetFileStream(String fileName, FileMode mode, FileAccess access, FileShare share)

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,004
    Did you try resetting Unity's UI Layout?
     
  3. BevvyofFun

    BevvyofFun

    Joined:
    Aug 19, 2020
    Posts:
    25
    I tried resetting the Layout to factory settings but it didn't fix it. Still have 40 errors.

    These are some of the other errors:

    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)



    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)



    at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)



    at Program.Main(String[] args) in /home/bokken/build/output/unity/netcorerun/Program.cs:line 47

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)



    Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
     
    Last edited: May 27, 2021