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Simulation Speed

Discussion in 'Scripting' started by 295cade1, Oct 19, 2017.

  1. 295cade1

    295cade1

    Joined:
    Mar 9, 2013
    Posts:
    3
    Hello,
    Is there any way in unity to simulate the game as fast as possible, without graphics, for use in a neural net or other machine learning strategies? My project is also using physics as that seems to be an issue.

    I've seen this thread: https://forum.unity.com/threads/running-high-speed-simulation.372569/ however I'm unsure how they are increasing game speed.

    Thanks!
     
  2. MaxGuernseyIII

    MaxGuernseyIII

    Joined:
    Aug 23, 2015
    Posts:
    315
    Why not just post to that thread? Maybe the person who wrote it will elaborate a little. I can see all the technical steps they took but it does seem like there's a missing piece, like setting the timescale or something.
     
  3. 295cade1

    295cade1

    Joined:
    Mar 9, 2013
    Posts:
    3
    I didn't comment there to avoid necro-posting, however due to your suggestion I'll try it.
    Thanks!
     
  4. MaxGuernseyIII

    MaxGuernseyIII

    Joined:
    Aug 23, 2015
    Posts:
    315
    "Necro-posting?"

    I must be getting too old...

    You can also just call out the person who posted to that thread on this one using the at sign.