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Simulating physics in editor for easy accurate object placement?

Discussion in 'Editor & General Support' started by hedgehog90, Oct 13, 2016.

  1. hedgehog90

    hedgehog90

    Joined:
    May 18, 2016
    Posts:
    27
    Blender has a cool feature which allows you to add a collision modifier to tan object, and then to step frame by frame with the applied physics settings.
    For example, if I have an uneven surface and x amount of random objects, I could just add the modifier to each object, run the simulation so they'd fall and land in a convincing way. Much easier and quicker than rotating and translating each object manually.

    Is there a similar feature/addon for Unity?