Search Unity

  1. Unity 2019.1 is now released.
    Dismiss Notice

Simulating Bow Motion Without An Animator Component - Standardize Bows

Discussion in 'Assets and Asset Store' started by Obsineon, Feb 21, 2019.

  1. Obsineon

    Obsineon

    Joined:
    Jan 21, 2018
    Posts:
    8
    If you want to have lots of bow models in your game but don't have the time or experience to animate them all one by one like me, then here is a solution.

    STANDARDIZE BOWS



    This asset is developed in order to standardize the procedure of rigging and animating a bow for Unity. Scripts included in this package simulates the movement and physics of a bow without an animator component.






    (Models are not included. They are from the lovely Synty Studios)

    ❂ Who Should Buy This ? ❂

    ⇛ If you are not experienced in a modelling software and you don't have the time and energy to learn them like I don't, this asset is for you !

    ⇛ If you are creating a game that has lots and lots of bow models, this asset is for you !

    ⇛ If you want your player stats to affect and interact with the movement of the bows like in a RPG game, this asset is for you !

    However, because of the way this C# script achieves this process, this script is not viable for a game that has more than 100 of these bows concurrently active in a scene ( Like a RTS game would have ).

    ★★★★★ Where this script really shines is the customizability aspect of it.★★★★★


    ❂ FEATURES ❂

    ► Realistic looking simulation of a bow being drawn and fired off.

    ► Three different types of script sets for your bows and projectiles. First one is the standalone version that doesn't require a bow user. Other two versions are developed in order to integrate the simulation of the bow with Humaoid character's animations. One with the animator states and the other ones use animator boolean parameters.

    ► Modular state like coding in order to allow users to easily add/remove functionality.

    ► Projectile and particle object pooling.

    ► Collision detection with different types of surfaces and on hit particles and sound effects.

    ► Clear documentation and the scripts are heavily commented and organized.

    ---------------------------------------------------------------------------------------------------------------------

    ❂ YouTube Tutorial Links

    Part 1 - Standardized Rig
    Part 2A - Standalone Bow Simulation
    Part 2B - Player Integrated Bow Simulation

    ---------------------------------------------------------------------------------------------------------------------

    Documentation Link
    Asset Store Link

    ---------------------------------------------------------------------------------------------------------------------

    Hope that it helps some of you.
    Support email is at the end of the documentation.
    Have a good day :)



     
    Last edited: Feb 21, 2019