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Question Simulating AR functionality within editor

Discussion in 'AR' started by bluenotebook4, Jan 22, 2021.

  1. bluenotebook4

    bluenotebook4

    Joined:
    Feb 12, 2020
    Posts:
    11
    Good evening,

    I am wondering what is go-to method and workflow when developing an AR app for quick and easy iteration and testing within Unity. What I am looking for is for a somewhat simple solution that would allow for in-editor way of simulating AR functionality for mobile device, without actually building and testing the app on the mobile device itself.

    I've found very few, and most of them being already outdated posts, with not working links such as https://forum.unity.com/threads/mock-ar-device-for-in-editor-simulation.546703/
    and https://stackoverflow.com/questions...the-unity-editor-for-the-arfoundation-package

    Closest to what I was looking for was this official post about project that was in the works about a year ago:
    https://forum.unity.com/threads/ar-remoting-simulation.720575/
    And this unofficial, and quite pricey asset:
    https://forum.unity.com/threads/ar-...d-debug-your-ar-project-in-the-editor.898433/

    Any other solutions or your preferred ways of quickly iterating/testing AR app without having to build and run the app on mobile after every single change would be greatly appreciated.

    Thank you.