So I want to basically use Physics.Simulate(); on one single Rigidbody. This ties into server/client reconciliation, where I reset an object with position, velocity etc. received from server and applying stored inputs and fastforward the physics of that object to get to the current estimated position. I haven't found any method of this yet, but if there exist that would solve all my problems. If not, is there any reference code for updating a rigidbody (move, drag, angular etc) so I can use the same code that goes into PhysX(?) ? Thanks for any tips and trix!