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Simplygon simply too cost restrictive - Alternatives?

Discussion in 'Formats & External Tools' started by Sketch, Oct 20, 2011.

  1. Sketch

    Sketch

    Joined:
    Oct 20, 2011
    Posts:
    1
    We have several poly-reduction, LOD, and baking needs that would be performed on existing cinematic assets as well as CAD source data for prep into Unity.

    We recently tested the evaluation install of Simplygon, and it does an amazing job, really covers all the bases for us. Unfortunately the cost is just way above our current budget restrictions.

    So my question is regarding alternatives that may perform some, if not all similar functions. The baking isnrt such a huge concern as I can perform that in current apps, but poly optimization/repair/lod geneation would be great if we can get something less restrictive.

    I have looked at Polygon Cruncher a bit, and think that may fit the bill...any comments on experiences with it?
    Any suggestions or comments for alternate products / workflows?

    Thanks a ton in advance, this is an awesome community. Hope to contribute more in the future. :)

    Sketch
     
  2. dropzone

    dropzone

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    Jan 8, 2011
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  3. kashhatton

    kashhatton

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    Sep 19, 2011
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    Their site seems to be down. What does it cost?
     
  4. maart

    maart

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    Aug 3, 2010
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    81
  5. aigam

    aigam

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    Dec 31, 2005
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    170
    Mmmmm Simplygon is inside UDK, maybe we can use it inside UDK and then export the model to unity?
     
    Last edited: Dec 30, 2011
  6. Demostenes

    Demostenes

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    Sep 10, 2010
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    Atangeo ballancer.
     
  7. Dreamcube017

    Dreamcube017

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    Dec 20, 2009
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    Not to pull this from the grave, but I didn't know you could export skinned models out of UDK.

    Is that really possible?

    I'm looking for an alternative as well.

    I actually have Balancer and it's GREAT... but not for anything with animations.
     
  8. VizUp

    VizUp

    Joined:
    Jul 3, 2012
    Posts:
    3
    Hi,

    As a more cost effective and less restrictive polygon decimation solution, you may try our VizUp Desktop 3D optimizer or brand new VizUp SDK (if you don't mind some coding).

    Evaluation versions are available at www.vizup.com. You could also join our beta-program to get an early access to the latest versions. Drop me an email or visit our web-site.

    Best regards,
    Alex Kogan,
    CEO, VizUp.com
     
  9. artzfx

    artzfx

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    Apr 28, 2008
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    572
    Last edited: Jul 4, 2012
  10. atangeo

    atangeo

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    Sep 24, 2009
    Posts:
    12
    Hi Guys,
    Thanks for your support and kind words about Balancer.

    I would like to update you that there is a nice video showing how
    to simplify animated models (with bones) using Balancer and
    restore the rigging information with free DAZ Studio Pro 4:

    http://www.youtube.com/watch?v=dJb4hUH6ZTE

    And, the Unity plugin with the Balancer's technology is coming
    really soon. Everything works great. The author is completing
    the plugin site. Stay tuned. Here is the community thread:

    http://forum.unity3d.com/threads/126251-Polygon-Reduction-Plugin-Preview

    One more thing:
    Sorry, I have not updated the community with the latest release
    of Balancer 2.0, which features robust and easy to use
    accurate pixel-based tolerance simplification.
    Now you can easily obtain desired visual quality
    just in one click, without thoroughly inspecting
    simplified models at different triangle count.

    You specify error tolerance in pixels (say 2 pixels)
    and your viewport (say 1024 by 1024), and in one click
    you get a simplified model, which satisfies your quality
    requirement. From any viewing direction, the resulting
    model's silhouette won't differ by more than 2 pixels.

    Here is a decimation with 2 pixel error tolerance
    for 480 x 480 viewport:


    Free versions for both Windows and Mac OS X are here as usual:
    http://www.atangeo.com/download
     
  11. Marble

    Marble

    Joined:
    Aug 29, 2005
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    1,266
    Wow. Balancer is incredibly effective. I was able to get massive reduction without losing much quality or distorting the UVs.
     
    Last edited: Jul 9, 2012
  12. sefou

    sefou

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    Aug 30, 2011
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    287
    i confirm ; Bibbinartor's plug work perflectly . I'm beta tester of this plug. :D
     
  13. atangeo

    atangeo

    Joined:
    Sep 24, 2009
    Posts:
    12
    Cruncher, a polygon reduction plugin for Unity Pro with the Balancer's technology is now available
    directly from the Unity assets store here.

    The supporting thread on the Unity forums is here.

    Enjoy :)
     
  14. Mikie

    Mikie

    Joined:
    Dec 27, 2011
    Posts:
    367
    Anyone use the decimator for Daz Studio? $100.
     
  15. VizUp

    VizUp

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    Jul 3, 2012
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    A quick update about Vizup SDK. We recently released a new 64-bit version specially targeted for huge models and models with irregular topology.

    Check the Vizup SDK page for WebGL interactive examples

    Drop us an email if you'd like to play with an evaluation version or want to join our beta program.

    Happy reducing!
     
  16. Photon-Blasting-Service

    Photon-Blasting-Service

    Joined:
    Apr 27, 2009
    Posts:
    423
    I've used Balancer and I have to say it is amazing. I made LODs by hand on four games and optimized polygons on thousands of LODs for lighting. Balancer does as good a job as I could do 99.9% of the time and does it instantly. I felt a little bit sick the first time I used it because I thought of all the weeks I spent on each project doing LODs.
     
  17. Jeppe.KM

    Jeppe.KM

    Joined:
    Sep 10, 2013
    Posts:
    1
    A rather old thread - but still worth the try:

    What's the cost of using Simlygon?
    They do not reply when I contact them (that's a good sign - isn't it!)

    Also, which is preferable: Simplygon, Ballancer/ Cruncher, or Vizup ?
     
  18. sylvia

    sylvia

    Joined:
    Nov 18, 2013
    Posts:
    10
    Hi Jeppe!

    Sorry for not getting back to you sooner. The cost for using Simplygon is not currently decided.

    There will be multiple types of licensing Simplygon, like per-model and per-month, and we will probably also have a special indie-deal for Unity users.

    Regarding which is preferable, Simplygon of course! ;-) No but really, we try to make the best decimator in the world, and the Proxy LOD is unique to Simplygon.

    Regards,

    The Simplygon team
     
  19. nipoco

    nipoco

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    Sep 1, 2011
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    2,008
    With UDK you get Simplygon for free.
     
  20. Cawas

    Cawas

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    Jan 14, 2010
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    Wait, what now?! Could you elaborate more on this?
     
  21. nipoco

    nipoco

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    Sep 1, 2011
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    Epic licensed it for their Unreal Engine, like Speedtree.
    So if you use UDK you don't need to worry about extra fees using these third-party add ons.

    I wished UT would do the same as they did with Beast.
     
    Last edited: Dec 11, 2013
  22. delisef

    delisef

    Joined:
    May 20, 2013
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    3
    Also depending on where you want to do the asset reduction, in the art tool or the engine, here is another alternative using Simplygon tech in Maya.

    Its free on Autodesk Labs for a while.

    http://labs.autodesk.com/technologies/khan
     
  23. sylvia

    sylvia

    Joined:
    Nov 18, 2013
    Posts:
    10
    Simplygon Now Live in Unity
    Try for Free, Pay as you go.

    Simplygon is now live in Unity, and you can enjoy endlessly all the benefits and features of our Automagic tool. Through Simplygon Cloud, you will be able to automatically create LODs and other optimized 3D models directly from within the Unity Editor with an affordable pay-per-usage model based on credits – or even for free!
    The Simplygon plug-in is available for download in Unity Asset Store.

    You can get started in 3 easy steps:




    You can find more explanation here, hope you will enjoy Simplygon!
     
  24. vidi

    vidi

    Joined:
    Oct 14, 2012
    Posts:
    175
    I had the luck to get the DAZ Decimator in a Offer.


    The DAZ Decimator used the Balancer SDK by Antangeo . A very nice Decimator for to create LOD .
    Surface Selection for weighting areas and do also faces invisible.
    e.g the skin Polygone under the dress mesh

    Therefore you can very strong decimate High Polys Figures also without loss the rig


    nice Tool for people like me, rig in Daz studio with the CCT Tools . I can now decimate and rigging in the same Program
     
  25. neduser

    neduser

    Joined:
    Jul 30, 2012
    Posts:
    5
    What about optimised 3D model more than 300 mb is it real? In my oppinion it is more difficult create architecture LOD model.