Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Dec 8, 2022, between 7 am & 7 pm EST, in the DOTS Dev Blitz Day 2022 - Q&A forum, Discord, and Unity3D Subreddit to learn more about DOTS directly from the Unity Developers.
    Dismiss Notice
  3. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice

Question Simplygon reduction processor and internal (invisible) geometry.

Discussion in 'Formats & External Tools' started by jforsgren, Aug 24, 2020.

  1. jforsgren


    Aug 24, 2020
    Not sure if this is the right place to post this question, but here we go:

    Im starting to take a peak at Simplyogn 9 api, and so far it seems pretty nice, One thing i havent been able to do is have the reduce processor remove internal / invisible geometry from my assets.

    I know that the remesher is able to do this, and that you can setup cameras/occlusion-geometry to cull areas of the mesh, but i'm for certain reasons tied to using the reduce-processor, and since im working with a high volume of arbitrary assets i'm unable to setup arrays of culling cameras (if thats even possible?), i'm at a loss as to if this is even a problem i can solve.

    Do you guys have any solutions/experiences with this kind of problem?
  2. BrandyStarbrite


    Aug 4, 2013
    I've never used simplygon before, but it definitely sounds cool. A few users on this forum have used it though, so hopefully they can help you.