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Question Simplygon reduction processor and internal (invisible) geometry.

Discussion in 'Formats & External Tools' started by jforsgren, Aug 24, 2020.

  1. jforsgren

    jforsgren

    Joined:
    Aug 24, 2020
    Posts:
    1
    Not sure if this is the right place to post this question, but here we go:

    Im starting to take a peak at Simplyogn 9 api, and so far it seems pretty nice, One thing i havent been able to do is have the reduce processor remove internal / invisible geometry from my assets.

    I know that the remesher is able to do this, and that you can setup cameras/occlusion-geometry to cull areas of the mesh, but i'm for certain reasons tied to using the reduce-processor, and since im working with a high volume of arbitrary assets i'm unable to setup arrays of culling cameras (if thats even possible?), i'm at a loss as to if this is even a problem i can solve.

    Do you guys have any solutions/experiences with this kind of problem?
     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,074
    I've never used simplygon before, but it definitely sounds cool. A few users on this forum have used it though, so hopefully they can help you.