So I have a randomly generated dungeon with many enemies in play, up to hundreds. I only want them to path find when the player gets near to them. I did this buy activating and deactivating the Interaction_Chase class when the player gets near or far. Only issue now is that when I hit a huge dungeon I get an error saying that i've hit the maximum amount of nodes per planner and should increase this number despite the fact that it's about 1000 and all the enemies actually finding paths are far to far away from the player to get agro-ed by him. Also I've tried activating and deactivating the steering component, which didn't work.