So, I thought I'd give the SimpleAnimation stuff from github a go; so I can futureproof some animations that I would otherwise do in Legacy. But I seem to be running into really weird issues: I have two separate SimpleAnimation gameobjects, completely separate, each with a different Animation clip in them. Let's call it an Elevator and a Door. The problem is that no matter what I try, both the Elevator AND the Door do the Elevator animation, even though the Door GameObject is clearly set to the Door animation clip. What's more, when I open up the Animation window on the Door Gameobject after Playing, it then acts like there is no animation clip set on the object, and tells me to create a new one. Even though there's clearly an animation clip set. (and that is the Door Animation). These aren't parented or connected in any way. The only similarity between these gameobjects is that they both have a SimpleAnimation component. Is it somehow impossible to have two simple animations, on different gameobjects running at one time? Is SimpleAnimation just buggy? Legacy Animation works fine.