I'm still new to the whole idea of pathing so I don't know if this is a commonly used solution or not that I have come up with. I just wanted to share in case anyone else finds themselves in the same situation. Situation: I have a racing game, I want to be able to switch lanes back and forth without starting over at the beginning. I want to be able to use bezier paths. Problem: As told above, due to internal calculations bezier paths cannot be switched mid-path. My solution: Use only one path in the exact middle of the roadway, no matter how many "lanes" are involved. Set a parent object to follow the path and have your vehicle switch lanes simply by altering its position relative to the parent. Not only does it allow you use simulate switching lanes on a bezier path, but also allows you to make only one path instead of 2,3, or more depending on your situation.