I am really disappointed more developers are not implanting simple voice commands in VR tools and games (e.g., for ease of use/interface and/or immersion). There's a reason why the HMDs come with built in microphones. In the era of keyboards and mice, voice commands are primary used for accessibility purposes. By displacing the keyboard and mouse, VR fundamentally changes interface design. EditorVR is a perfect situation to demonstrate that voice commands can play a new and very valuable VR interface role. In EditorVR If an object is selected, why not allow the user to simply say "delete" to delete the object? Rather than having the program always listening for a command, initial experimentation can require the user to push a controller button before speaking a command. Always listening, however, would be optimal. Localization can be implemented down the road if it works well. Delete, undue, and exit are obvious and very simple one and two syllable voice commands. A second yes/no verbal confirmation may be required before executing program critical commands such as exit. A simple low volume tone/other sound, or visual que can give feedback to the user that the verbal command was executed. Even very rudimentary voice commands open up a whole new avenue of user interface within EditorVR. Additionally, it can done without displacing other interface options. Open source code and utilities can cover implementing experimental voice command, so Unity does not have to use a ton of developer time/resources to incorporate and test. Really impressive start - thanks Unity!