Hello everyone I wrote an small guide to deal with the new Event System and Raycasters outside the uGUI. The new system allow you to detect events and call methods without writing a line of code in 2D, 3D (and of course uGUI aswell). http://unitydojo.blogspot.com/2014/08/unity-46-simple-tutorial-new-events.html Everyone is so excited about the new uGUI, that this new amazing feature is going almost unnoticed! As far as I know, there is the possibility of expanding this events. Has anyone tried creating other kind of events like timers? or having a method that chains another event with some delay, for example? What are you thoughts in general and how do you think it could be expanded? ---- UPDATE ---- I wrote a couple of new posts regarding Unity 4.6: - Unity 4.6 and Vuforia Augmented Reality: http://unitydojo.blogspot.com/2014/11/unity-46-simple-tutorial-vuforia.html - Unity 4.6 and Health Bars and Damage Popups: http://unitydojo.blogspot.com/2014/09/unity-46-simple-tutorial-health-bar-and.html Hove you enjoy them ---- UPDATE 2 ---- I wrote another post about Unity 4.6, this time in relation with NGUI: http://unitydojo.blogspot.com/2015/01/unity-46-14-tips-to-choose-your-ui.html ---- UPDATE 3 ---- I wrote yet another post about Unity 4.6. Did you know that you can add the same Events that the Unity UI Buttons have to ANY of your scripts? Check out how to do it in this Simple Tutorial!: http://unitydojo.blogspot.com/2015/08/unity-46-simple-tutorial-unity-event.html Cheers!