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Simple Town, Military, People, Zombies, Cars, Building and more ...

Discussion in 'Assets and Asset Store' started by syntystudios, Feb 12, 2015.

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What pack would you like next?

Poll closed Jul 8, 2015.
  1. Simple Farm

    15 vote(s)
    30.6%
  2. Simple Airport

    23 vote(s)
    46.9%
  3. Simple Harbour

    10 vote(s)
    20.4%
  4. Simple Racer

    9 vote(s)
    18.4%
  5. Simple Industrial

    14 vote(s)
    28.6%
  6. Simple Suburbs

    15 vote(s)
    30.6%
  7. Simple Rails

    8 vote(s)
    16.3%
  8. Simple Construction

    4 vote(s)
    8.2%
  9. Simple Roads

    5 vote(s)
    10.2%
  10. Simple Characters

    7 vote(s)
    14.3%
Multiple votes are allowed.
  1. Supergeek

    Supergeek

    Joined:
    Aug 13, 2010
    Posts:
    103
    Polygon Space next please! Modular ship parts, suits, high tech modules, science stations, etc.
     
    mattwilling likes this.
  2. gv

    gv

    Joined:
    Feb 22, 2013
    Posts:
    89
    How do you enable and disable the weapons (switch weapons) ?
     
  3. imgumby

    imgumby

    Joined:
    Nov 26, 2015
    Posts:
    122
    By code...Synty packs are basically model packs only...no animations included nor character controllers.You have to connect those yourself
    hope that helps
     
  4. ntjson406

    ntjson406

    Joined:
    Aug 3, 2018
    Posts:
    8
    Hey all, I am having a heck of a time getting our Mixamo animations to set to the POLYGON Adventure pack characters. Is there a trick I am missing? The rig looks good, controller looks good, any ideas?
     
  5. juglarx

    juglarx

    Joined:
    Dec 27, 2014
    Posts:
    60
    Hi Simple dungeon support Lightweight Render Pipeline ?
    cheers
     
  6. mehmet434120

    mehmet434120

    Joined:
    Feb 2, 2019
    Posts:
    3
    POLYGON - SAN ARDREAS GANG Please! Grove, Ballas, Vagos etc. Similar Gangsters, CJ, Big Smoke, Wu zi mu etc. characters, Ped, Props, Vehicles, Building, Interiors And more. Please. :):):)
     
  7. mehmet434120

    mehmet434120

    Joined:
    Feb 2, 2019
    Posts:
    3
    That's right! :) #stopharassingmehmet #synty4ever #polyspace
     
  8. PGJ

    PGJ

    Joined:
    Jan 21, 2014
    Posts:
    899
    I want romans/greeks with trimeres and such...
     
  9. AndrewJamesBowen

    AndrewJamesBowen

    Joined:
    Oct 10, 2013
    Posts:
    13
    Hi,

    With Unity 2018.3.6f1, I downloaded and imported the latest Simple Apocalypse.

    I get the following error immediately after importing "Next vertex not found in CheckWinding()"

    How do I fix this error?

    Cheers,
    Andrew
     
  10. noobynobody

    noobynobody

    Joined:
    May 9, 2019
    Posts:
    75
    Anyone have a valid link to Synty Studio's Discord?
     
  11. LampRabbit

    LampRabbit

    Joined:
    Jan 31, 2013
    Posts:
    30
  12. esteban16108

    esteban16108

    Joined:
    Jan 23, 2014
    Posts:
    158
    Hi, New to Rig and Animation.

    Have this character that I got 2 animations from Mixamo, they are in place animations. The walking goes good, but then when I trigger the Jump at the end the Y value starts going down.

    Here is a video on how is working.



    Any idea what could be happening? I'm using Synty Characters and followed the setup for animations youtube tutorial, and, again walk animation works...

    SOLVED: Bake into pose for Y wasn't checked.
     
    Last edited: Dec 25, 2019
  13. SupremeSmash

    SupremeSmash

    Joined:
    Nov 30, 2018
    Posts:
    30
    Just purchased the 19 pack mega bundle :) ....AWESOME!!!!

    Is there is a list of the weapon transform positions for the animations that are included in the packs?
     
  14. halley

    halley

    Joined:
    Aug 26, 2013
    Posts:
    2,433
    Transform positions? I built a prefab of the weapon cluster with a child Empty at the tip of each barrel that can shoot. I can then get that position in world or local space when spawning muzzle flash or bullets. (I do this for all the military tank barrels too.)

    Or do you mean the weapon type numbers?

    Code (CSharp):
    1.     public enum WeaponTypes
    2.     {
    3.         None=0, Pistol=1, AKRifle=2, M16Rifle=3, Shotgun=4,
    4.         Rifle=5, Sniper=6, Submachine=7, RPG=8, Minigun=9,
    5.         Grenade=10, FlashBang=11, SmokeBomb=12,
    6.     }
    7.  
    By the way, to properly aim, you need to rotate the character Y by about -51 degrees for types AKRifle through RPG, and -56 degrees for the Minigun.
     
    josker likes this.
  15. RadicalDog

    RadicalDog

    Joined:
    Jan 10, 2018
    Posts:
    1
    If anyone's coming here looking how to upgrade it to URP like I was, here's the solution:

    To get rid of the awful pink:
    Edit > Render Pipeline > Upgrade Project Materials

    Then, the materials (e.g. SimplePort.mat) need to be set to have the Shader URP/Simple Lit or URP/Lit, and under "Surface Inputs", drag the right texture (e.g. SimplePort.png) to the Base Map box.