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Simple Town, Military, People, Zombies, Cars, Building and more ...

Discussion in 'Assets and Asset Store' started by syntystudios, Feb 12, 2015.

?

What pack would you like next?

Poll closed Jul 8, 2015.
  1. Simple Farm

    15 vote(s)
    30.6%
  2. Simple Airport

    23 vote(s)
    46.9%
  3. Simple Harbour

    10 vote(s)
    20.4%
  4. Simple Racer

    9 vote(s)
    18.4%
  5. Simple Industrial

    14 vote(s)
    28.6%
  6. Simple Suburbs

    15 vote(s)
    30.6%
  7. Simple Rails

    8 vote(s)
    16.3%
  8. Simple Construction

    4 vote(s)
    8.2%
  9. Simple Roads

    5 vote(s)
    10.2%
  10. Simple Characters

    7 vote(s)
    14.3%
Multiple votes are allowed.
  1. Gege256

    Gege256

    Joined:
    Sep 28, 2015
    Posts:
    9
    Congratulations, Simple apocalypse is just amazing.

    Roadmap mentions simple interiors for shops could you please (if possible) add some stairs for every interior package
    when you will release shops interiors ?
    A few prefabs for specific interiors like hospital, barracks, police station would be perfect but heh :)

    Thank you for your great work !
     
  2. wayneglows

    wayneglows

    Joined:
    Mar 12, 2013
    Posts:
    17
    I'm having trouble getting the SimpleMilitary _Demo_FirstPersonHands scene to run properly. I see in the Asset Store it shows the hands holding a pistol, and the mecanim animator setup for SimpleMilitaryCharacter_FPS (SimpleCharacter 1) shows many states. However, when I run the demo or build it to a standalone, the arms never move from the T-pose and mecanim never moves from the idle state.

    Is there a glitch in the SimpleMilitary FPS demo scene included in the SimpleWorld bundle or am I missing something? Sorry if this has been asked before, I searched before I asked.
     

    Attached Files:

  3. pushingpandas

    pushingpandas

    Joined:
    Jan 12, 2013
    Posts:
    1,418
    Its just a graphic asset. You need to write the code for yourself or using third-party assets to get animation and controls working.
     
  4. imaginationrabbit

    imaginationrabbit

    Joined:
    Sep 23, 2013
    Posts:
    349
    Hey there- I just used pretty much only your assets to build this little local multiplayer game for a street festival in my city- game is called Flip N Chop

    Start menu stuff


    GamePlay


    I used Simple People, Zombies, Props, items, Office and House interiors- I tweaked some textures, did a few animations and added some blend shapes as well-

    Thx for making such awesome assets! I plan to get the Apocalypse pack soon and make a game with that stuff too- just saw the icons pack- buying that too :D
     
    600 likes this.
  5. paulojsam

    paulojsam

    Joined:
    Jul 2, 2012
    Posts:
    569


    The simple apocalipse is just a delight to the eyes ... before they melt ...
     
  6. smokegun

    smokegun

    Joined:
    Dec 13, 2012
    Posts:
    170
    The only thing I miss is a working player for the military pack.
    It should be easy if there was a working player prefab.

    Can someone share their working player with me?
     
  7. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    Hi,
    Have someone from here bought simple military?
    (if yes reply to this)
     
  8. smokegun

    smokegun

    Joined:
    Dec 13, 2012
    Posts:
    170
    Yes i did
     
  9. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    1.Are the tank parts separate objects(turret, gun, every single wheel separate, tracks and main body)?
    2.Are the tank tracks rigged?
    3.Are the helicopter parts separate objects(big propeller, small propeller and main body)?
    4.Are the helicopter missiles separate objects and can be used ?
     
  10. smokegun

    smokegun

    Joined:
    Dec 13, 2012
    Posts:
    170
    1: Yes (wheels are turret is but not the slip band)
    2: no
    3: yes
    4: yes
     
  11. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    By slip band you mean the track?
     
  12. smokegun

    smokegun

    Joined:
    Dec 13, 2012
    Posts:
    170
    I mean the caterpillar
     
  13. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    What is it atached to?
     
  14. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    Can you please upload tank fbx here so I can test it?
     
  15. smokegun

    smokegun

    Joined:
    Dec 13, 2012
    Posts:
    170
    I'm not allowed to upload the fbx acording the unity rules.
     
  16. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    send it via mail?
     
  17. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,968
    No, he can't. You are not allowed to distribute assets bought from the store. Contact the author directly if you want a sample asset.

    But to answer your question, the wheels and tracks are not separate, they are part of the body:
    Screen Shot 2016-05-29 at 2.33.04 PM.png
     
  18. Smokas

    Smokas

    Joined:
    Mar 7, 2016
    Posts:
    114
    Used Simple Town for VR scene creation - edges are painfully jagged and antialiasing does not help :( How to smooth without loosing performance?
     
  19. xtomyserrax

    xtomyserrax

    Joined:
    Nov 16, 2015
    Posts:
    75
    Hey, i am having this after the animation Death_01 of Simple Military. This part of body keeps on its position, it doesnt follow the animation.



    Thanks!
     
  20. syntystudios

    syntystudios

    Joined:
    Dec 3, 2013
    Posts:
    555
    Hmm Weird, what version of Unity are you using?
     
  21. xtomyserrax

    xtomyserrax

    Joined:
    Nov 16, 2015
    Posts:
    75
    5.2.3.f1 ; Unity personal ; 64 bit
     
  22. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    Hi,
    Syntystudios, are all helicopter aprts separate (big proppeler, small proppeler, misiler and main body)?
     
  23. syntystudios

    syntystudios

    Joined:
    Dec 3, 2013
    Posts:
    555
    We just tested this with Unity 5.2.3f1 and everything works fine, you may have broken something. Create a new project to test that it works for you in a new fresh version.
     
  24. syntystudios

    syntystudios

    Joined:
    Dec 3, 2013
    Posts:
    555
    Yes they are :)
     
  25. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    Systystudios
    One more question , tank wheels and tracks are separate ?
     
  26. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    Hi, just bought it.
     
  27. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    Can you rotate help all objects 180 on Y?
     
  28. kuight

    kuight

    Joined:
    Dec 8, 2014
    Posts:
    7
    Hi i just bought Simple Apocalipse and noticed that "Zombie_Grandma" and "Zombie Clown" are broken.

    Some object doesn't show the material too

    for example the clouds,FireLauncher, and the particles FX

    Is it just me or are you updating?

    Thanks
     
  29. syntystudios

    syntystudios

    Joined:
    Dec 3, 2013
    Posts:
    555
    Nope, this will break everyone's game.
     
  30. syntystudios

    syntystudios

    Joined:
    Dec 3, 2013
    Posts:
    555
    How are the Clown and grandma broken? We will take a look at the other stuff ... also what Unity version are you using?
     
  31. witchscroll

    witchscroll

    Joined:
    Jan 17, 2015
    Posts:
    131
    Hi syntystudios

    your simple series asset looks very nice and usefull.

    if you still collect ideas, i vote "simple medieval characters/buildings/weapons"
     
  32. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    I was saying to help me only on my pc, all your objects standard rotation is 180, however found easy fix: parent them to an empty gameobject, (they are 180 rotated) and animate the empty gameobject.
     
  33. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    Hi, can you help me rotate them only on my PC? (my fix doesnt work)

    Thanks!
     
  34. xtomyserrax

    xtomyserrax

    Joined:
    Nov 16, 2015
    Posts:
    75
    I have another asset idea: Simple Politician Characters
    In this asset you could make some cartoon characters of known politicians from all over the world (presidents, ex presidentes and president candidates):
    • Obama
    • Trump
    • Hillary Clinton
    • Cristina Kirchner
    • Mauricio Macri
    • Putin
    • Hugo Chavez
    • Dilma Rouseff
    • Pope Francisco
    • Merkel
    • Fidel Castro
    • Bush
    • Queen Isabel II
    • And another known politicians you know or people want!!!
    You could make the cartoon character, and also a 2D face emoji!!!

    Thanks, wish you make this great idea :)
     
    Last edited: Jun 4, 2016
    v_James_v and syntystudios like this.
  35. imago96

    imago96

    Joined:
    Jun 4, 2016
    Posts:
    1
    Hi,
    syntystudios are you going to create "Simple Rails"?or it's a abandoned project?
     
  36. K-16Games

    K-16Games

    Joined:
    Apr 17, 2014
    Posts:
    20
    Loving all of the new assets. Cannot wait to get Apocalypse. Is there any opportunity to see some staircases and other multi-floor options in the Interiors pack in the near future?
     
  37. Bahlor87

    Bahlor87

    Joined:
    Jan 10, 2014
    Posts:
    1
    So will the units in the military pack ever get fixed? The rigs - as stated in the comments - seem to be totally bugged :(
     
  38. syntystudios

    syntystudios

    Joined:
    Dec 3, 2013
    Posts:
    555
    Simple Apocalypse Interiors has stairs and multi levels (currently being worked on)
     
  39. syntystudios

    syntystudios

    Joined:
    Dec 3, 2013
    Posts:
    555
    It's still on our list and have 3 trains modeled atm, not sure when it will be worked on as we only lock in the next pack.
     
    imago96 likes this.
  40. syntystudios

    syntystudios

    Joined:
    Dec 3, 2013
    Posts:
    555
    Everything with the rig works 100% except for the FPS rig which we are working on fixing.
     
  41. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    Hi,
    Syntystudios
    Can you help me rotate all objects only on my PC 180 on Y?
     
  42. Defero

    Defero

    Joined:
    Jul 9, 2012
    Posts:
    200
    Hi,

    how hard would it be to change the proportions of the body parts on the models in the simple people pack? I need longer legs, like a women :)

    Regards,
    Defero

    Edit:

    And can they use the ragdoll system?
     
  43. Midnight_Games

    Midnight_Games

    Joined:
    Jun 6, 2013
    Posts:
    27
  44. b4c5p4c3

    b4c5p4c3

    Joined:
    Jan 4, 2013
    Posts:
    537
  45. Midnight_Games

    Midnight_Games

    Joined:
    Jun 6, 2013
    Posts:
    27
    No, Most of the code are mine. Some are edited by me. The controller is based off the old character Motor. And thank you!
     
  46. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    Hi,
    Syntystudios
    Can you help me rotate all objects only on my PC 180 on Y?
     
  47. imgumby

    imgumby

    Joined:
    Nov 26, 2015
    Posts:
    122
    I see Simple Shop Interiors has hit the asset store.Wondering if these are to fit existing simple town buildings or....
     
  48. Hangar11Studios_David

    Hangar11Studios_David

    Joined:
    Mar 26, 2016
    Posts:
    23
    Hi,
    Syntystuodios
    Forgot about rotation, can you update the asset simple military and add a rpg rocket and gun bullet in it, cause I want to fire with the weapons.
     
  49. arkon

    arkon

    Joined:
    Jun 27, 2011
    Posts:
    1,122
    Hi I'm trying to optimise your assets as they are using multiple textures and I want to put them into an atlas as there are way too many draw calls at the moment when you create a scene.

    I need to edit each .fbx and remap the textures into an atlas. Can you tell me which 3d uv mapping software you used originally to texture these assets so I can use the same tool. thanks.
     
  50. xtomyserrax

    xtomyserrax

    Joined:
    Nov 16, 2015
    Posts:
    75
    If i am not wrong, he is using Maya