i have texture apply to a box, but the texture doesn't look the same quality in-game. What settings do i need to change to see it the same quality ingame? fundi
Try looking at the quality settings in Edit -> Project Settings -> Quality http://unity3d.com/support/documentation/Components/class-QualitySettings.html
also ensure to enable iphone emulation, otherwise you will see textures potentially with anisotropic filtering and alike, which will be lost.
mmm, i see my texture it 512 by 512, no mipmpas, bilinear, camps, mip level 0, but it is blurry in the game viewpoint and also on my iphone but the texure is a nice not blurry texture. f
also ensure to enable iphone emulation, otherwise you will see textures potentially with anisotropic filtering and alike, which will be lost.[/quote] -> where do you find that setting?
Then you forgot to disable compression in the import settings. With compression you won't get pixel perfection. Neither will you if the texture is shown smaller than it is as mipmapping will jump in then