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Assets Simple texture changes for Heavy Station Kit colony [DotTeam's Thread]

Discussion in 'Works In Progress' started by DotTeam, Feb 13, 2016.

  1. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    Hi, Visitor!
    Latest work in progress examples are on top of the thread.
    Follow us on Twitter @DotTeamPro

    Simple texture changes for Sci-Fi Heavy Station Kit colony

    -----------------------------------
    Table of Contents

    Mesh and UV - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #24
    Materials - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #25
    [ News ] It is Fixed! And New Version 1.1 was Accepted! post #12
    Patch notes for Sci-Fi Kit base v1.2 - post #9 and release of Heavy Station Kit hangar.

    To Asset and Asset Store thread.
    -----------------------------------
    The first post is in spoiler
    Here are few screenshots of the WIP Sci-fi Heavy Station Kit hangar.
    Sci-Fi Heavy Station Kit hangar can be used as standalone pack and together with Sci-Fi Heavy Station Kit base.
    hangar Kit
    comes with new shape of floors, walls, partitions, ect.

    With base Kit [to Forum thread, to Asset Store] you have place for humanoids.
    And now we would like to make room for vehicles [to free Space Scout Drone at Asset Store] too...


    underwater...


    ground...


    space...


    and maintenance area.
     
    Last edited: May 21, 2018 at 4:12 PM
    RavenOfCode, crag and S4G4N like this.
  2. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    -----------------------------------
    Table of Contents

    Mesh and UV - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #24
    Materials - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #25
    [ News ] It is Fixed! And New Version 1.1 was Accepted! post #12
    Patch notes for Sci-Fi Kit base v1.2 - post #9 and release of Heavy Station Kit hangar.

    To Asset and Asset Store thread.
    -----------------------------------

    It is in Pending Review status now. Maybe at the end of the week it will be released. Here is few new screenshots.


     
    Last edited: Jan 5, 2018
  3. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    -----------------------------------
    Table of Contents

    Mesh and UV - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #24
    Materials - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #25
    [ News ] It is Fixed! And New Version 1.1 was Accepted! post #12
    Patch notes for Sci-Fi Kit base v1.2 - post #9 and release of Heavy Station Kit hangar.

    To Asset and Asset Store thread.
    -----------------------------------

    Here is our new description with new Quick How to area for Sci-Fi Heavy Station Kit base that we gonna upload today, as well as some minor changes to the package like
    ---------------------------------------------
    new Description in progress

    Physically-Based Shading ready
    Sci-Fi Heavy Station Kit base comes with lighting in Prefabs like walls, stairs and equipment. Inside package are ambient and door sounds, Script for the Automated Door Block Control, Script for working with the Ladder, modified FPS Controller Script and Hide Cursor Script.

    We want it to be simple constructor. Just ten metres left. Just ten metres up. Want something in-between? It is five metres. Then. Room 20x20x10? Or some storage 70x30x40?

    To look durable, so you can use it in harsh conditions - like underwater, underground and space. With base Kit you have place for humanoids... multifloor system... tunnels... wide rooms... detailed ceiling and underfloor.

    By using Arches and Support you can visually strengthen looks of your scene,
    Stairs are good to get up and down, but also as basic bridge system.
    Partitions1 and Partitions2 may be used to guideline movement of Player,
    While Equipment and Props enchance the variety of surroundings.
    You may place walls on walls to get second floor. Or third...
    It is 144 Prefabs in 14 Categories.

    Quick how to

    There is one major Guideline to set up your scene. Kit is build around number 10. It is 10 metres. This means next. Your first floor goes to 0, 0, 0. Walls going to 0, 0, 0. To make door, just drag and drop it into scene. Place it to 0, 0, 0. Then as floor is 10 metres-wide (and walls are 10 metres in height) you just write to coordinates of Door 5 on desired axis and if needed rotate Y axis by 90.

    Two Prefabs that always have to be used
    While it is obvious to use Walls and Floors, here is another two that are necessary.
    Arches - are meant to sew two Walls together.
    Top Bottom - under the Floor where is floor and above the Floor where is ceiling. Since for ceiling is used same type of object as floor does. Video has this.

    Tip for fast placing
    While drag-n-dropping Prefab, try to place it as close as needed to desired location. New-dropped Prefab will have coordinates like -9.867, 0.215, 18.625. all you have to do is modify coordinates to -10, 0, 20.

    Place of the Prefab in the Scene
    Every Prefab has its Point of Origin at 0, 0, 0.
    Only Equipment and Props are meant to be placed by eye. Rest have their unique place in the Scene.
    But if you would like you can try and move them by eye also. Just we feel it is very time consuming.
    Support - always go around floor but can also be placed in the middle of four Floors around.
    Partitions 1 have their place at the middle of the Floor,
    while Partitions 2 goes to the middle of the Wall (and middle is at 5 metres).
    By rotating Top Bottom you will achieve additional variety for Your Sci-Fi envionment.
    Floor Fill - works in hand with Floors and Top Bottom. With this Prefab you may choose to hide underfloor from sight or show it. To have place for Ladder placement or not to have.
     
    Last edited: Jan 5, 2018
  4. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    -----------------------------------
    Table of Contents

    Mesh and UV - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #24
    Materials - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #25
    [ News ] It is Fixed! And New Version 1.1 was Accepted! post #12
    Patch notes for Sci-Fi Kit base v1.2 - post #9 and release of Heavy Station Kit hangar.

    To Asset and Asset Store thread.
    -----------------------------------

    That is all... I hope that i will have something to write at the end of this week, since we waiting for approval of the hangar Kit. And here is new fixes for lights. No mesh has been modified.

    Again, no mesh has been modified. These changes are for future patch. But If you do not feel like waiting 4 days, just write us and we will send you info on how to set up lights, Support e-mail is charge@fursdesign.com.
     
    Last edited: Jan 5, 2018
  5. spotdot2

    spotdot2

    Joined:
    Jul 23, 2012
    Posts:
    194
    looks very nice and is on my to buy list!
     
  6. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    Thank you, reading comments like that makes you feel good.
     
  7. HolyFireGames

    HolyFireGames

    Joined:
    Apr 23, 2014
    Posts:
    105
    Love the style, looks really good.
     
  8. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    Awesome... thanks.
     
  9. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    -----------------------------------
    Table of Contents

    Mesh and UV - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #24
    Materials - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #25
    [ News ] It is Fixed! And New Version 1.1 was Accepted! post #12
    Patch notes for Sci-Fi Kit base v1.2 - post #9 and release of Heavy Station Kit hangar.

    To Asset and Asset Store thread.
    -----------------------------------

    While we where thinking about changes [ from post 3 and 4 ], we have got more ideas. :) So decided to not upload minor patches every 4 days, and instead get it all together and do at the same time. And one of ideas is: to fill scene from screenshots with Light Probes. So you will see Real performance of the scene [ and of the Kit ] in a New light. :)
    Ofcourse that is not chaning any Prefabs, because as far as we know it can't.

    Our new Kit, Sci-Fi Heavy Station Kit hangar [ to Forum ] has been released.
     
    Last edited: Jan 5, 2018
  10. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    -----------------------------------
    Table of Contents

    Mesh and UV - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #24
    Materials - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #25
    [ News ] It is Fixed! And New Version 1.1 was Accepted! post #12
    Patch notes for Sci-Fi Kit base v1.2 - post #9 and release of Heavy Station Kit hangar.

    To Asset and Asset Store thread.
    -----------------------------------

    _______________________________________________
    [ Old info ] for hangar Kit - About combatibility with base Kit
    Speaking of issue, it seems that only files with double names are affected.
    Our local Kits combine well together, but after downloading them from Asset Store and trying to combine them, issue is reproduced.
    It needs future investigation. Because naming system of hangar Kit may change, at the moment it is recommended to NOT use it in serious Projects, till version 1.1.
    However you may continue using base Kit.
    We aim to solve it at our side within next few days. But if we would need talk to Asset Store Team this can get longer.
    Again we have some ideas about naming, and if they are true this thing will be solved in few days + time for patch for hangar Kit to get approval.
     
    Last edited: Jan 5, 2018
  11. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    -----------------------------------
    Table of Contents

    Mesh and UV - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #24
    Materials - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #25
    [ News ] It is Fixed! And New Version 1.1 was Accepted! post #12
    Patch notes for Sci-Fi Kit base v1.2 - post #9 and release of Heavy Station Kit hangar.

    To Asset and Asset Store thread.
    -----------------------------------
    [ New Info ]
    It is fixed now, new v1.1 of Sci-Fi Heavy Station Kit hangar has been accepted.

    Old info
    Idea that we got about double naming is confirmed.
    It is fixed now and new version of hangar Kit have to be uploaded to Asset Store today.
    Approval may take up to four days.

    For new version to take smooth landing, it is recommended to delete previous version of hangar Kit from the project, before applying update.

    Note:
    After combining base Kit and hangar Kit there is Overriding of "path/No Name.mat". We are aware of this and advicing just clear Console.
    These files are convenient for hangar Kit standalone version. In standalone version with "No Name.mat" files you will have gray color of mesh instead of pink.


    DotTeam
     
    Last edited: Jan 5, 2018
  12. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95

    -----------------------------------
    Table of Contents

    Mesh and UV - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #24
    Materials - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #25
    [ News ] It is Fixed! And New Version 1.1 was Accepted! post #12
    Patch notes for Sci-Fi Kit base v1.2 - post #9 and release of Heavy Station Kit hangar.

    To Asset and Asset Store thread.
    -----------------------------------

    Fixed compability issue with Sci-Fi Heavy Station Kit base.
    Previously, because of conflicted identical names of Meshes from different packages, these .fbx where overriding each other.
    Now names of such .fbx are modified so overriding no longer exists. Naming of corresponding Prefabs is not changed.

    Dot FPC was modified to be exact copy of Dot FPC from in Heavy Station kit base.

    Info file was added to the package with Name and version of package as well as links to Forum, Web-site and e-mail.

    Scripts that are necessary for compability were added.

    No overriding happens at combining two Kits, so Console log is clean.

    DotTeam
     
    Last edited: Jan 5, 2018
  13. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,097
    Any chance there will eventually be more exterior matching walls/roofs for the base and hangar kits? Right now the kits are great for top down or fps/third person where the player is confined to the insides, but if they are running around and enter the base/hangars from normal terrain, there really doesn't seem to be matching outside walls for everything. Or maybe I'm just missing them. I only found a couple that looked like they would work for outside walls and there was one windowless one in the base kit in the top down folder.

    What I'm envisioning is if I was in the mini-sub approaching the underwater compound, I would be able to see the tubes for the round tunnels and the other shaped walls from outside. Or even more important, if a transport was approaching a space station I should have external walls to match the parts for the interiors so as I flew up to dock, I wouldn't be seeing through them.

    I think it can probably be fudged together right now with just the flat, square external walls. But it would look a lot more awesome if there were exterior wall shapes to match what is available for the insides.

    At any rate, from quick glance the kit looks great. I have a few more kits I need to work on stuff for before getting to these, but at this point the exterior walls were the only things I saw that I would consider missing. Would LOVE to see them added at some point!
     
  14. Le_Tai

    Le_Tai

    Joined:
    Jun 20, 2014
    Posts:
    239
    Click bait. I wonder if this violate some forum rule?
     
  15. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    Hi Shawn67,

    Thank you for buying Kits.
    Right now they are meant for interiors. It is interesting that you are looking for outside pieces, maybe we should include exterior parts in our "to do" list.
    Thanks for using Work in Progress thread for support-themed questions.

    Kind regards
     
    Shawn67 likes this.
  16. FiddelCraft

    FiddelCraft

    Joined:
    Jul 30, 2016
    Posts:
    1
    Hello, I have a problem with your "Car Script Basic"... The car is glitching a lot. Do you have any fixes?
     
  17. Gervais54

    Gervais54

    Joined:
    Apr 7, 2016
    Posts:
    11
    Hi,
    I have a big problem I am using unity 5.4.0f3 and when I try to import your package "Sci-Fi Heavy Station Kit hangars"
    it start to unpack then unity simply froze I have to kill unity I did try deleting the package from my hard drive and reimport from the store but with the same result

    if you have a fix or planning to repack the package for unity 5.4.0f3 please respond to this thread

    Note: I was able to open the package with previous unity version and like it very much but can't open it in 5.4.0f3!!!!

    Thanks
     
  18. dienat

    dienat

    Joined:
    May 27, 2016
    Posts:
    138
    Hello,

    I would like to know about how many fps you get with a modern graphic card (at least a gtx970 or ati 290) running this scifi base you show?
     
  19. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    Hi,
    Video you see on product page was recorded using GTX 560 TI, on Good quality, with no baking.
     
  20. sancha-km

    sancha-km

    Joined:
    Jun 5, 2016
    Posts:
    22
    Buy your asset - https://www.assetstore.unity3d.com/en/#!/content/56427

    Unity version 5.4.1

    Compile Error:

    Assets/Standard Assets/Effects/ImageEffects/EdgeDetectEffect.cs(7,33): error CS0246: The type or namespace name `ImageEffectBase' could not be found. Are you missing a using directive or an assembly reference?
     
  21. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    Hi,

    Thanks for buying our Asset.

    We have had tested it using Unity 5.4.1f1 Personal and there was not any errors.

    Testing was done in few situations, they are:
    • Standard Assets are In Project before importing Asset
    • Standard Assets being imported after importing Asset
    • With using of Automatic API Updater
    • Without using of Automatic API Updater
    Considering that error is linked to standard package called Effects, we could suppose, that problem is not directly in our Asset. Instead, maybe it is about compatibility with other components that are used in your project.

    Try this link on discussion of similiar problem on Unity3D forum
    https://forum.unity3d.com/threads/imageeffectbase-in-unity-5.315287/
     
  22. DotTeam

    DotTeam

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    Feb 12, 2016
    Posts:
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    We have got new idea on how to fix this.

    Before applying adviced changes, please make sure you have made a copy of Your Project.

    Speaking of solution, here are some steps to make:
    • Install it
    • Import Standard Asset package "Effects" into your project
    This is because, maybe there is a conflict between different versions of Standard Asset package "Effects". One is version 5.3.0 that came with Sci-Fi Heavy Station Kit hangars and other is 5.4.1 that came with your Unity 3D installer.
    So point of solution is to delete both, and then download fresh package Effects of version 5.4.1.
     
  23. DotTeam

    DotTeam

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    Feb 12, 2016
    Posts:
    95
    -----------------------------------
    Table of Contents

    Mesh and UV - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #24
    Materials - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #25
    [ News ] It is Fixed! And New Version 1.1 was Accepted! post #12
    Patch notes for Sci-Fi Kit base v1.2 - post #9 and release of Heavy Station Kit hangar.

    To Asset and Asset Store thread.
    -----------------------------------

    Minor changes for the Sci-Fi Heavy Station Kit base v2.0 are on the way.
    For example, now there is single material for:
    • Floors
    • FloorFills
    • Handraills
    • Supports
    So UV map for these looks like this

    And for:
    • Walls
    • Partitions
    • Partitions2
    • Arches
    • Tubes

    Just remodelled:
    • Walls
    • Floors
    • Floor-fills
    • Arches
    • Partitions1
    • Partitions2
    • Stairs
    • Supports
    • Props
    Here are few screenshots:
     
    Last edited: Jan 5, 2018
  24. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    -----------------------------------
    Table of Contents

    Mesh and UV - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #24
    Materials - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #25
    [ News ] It is Fixed! And New Version 1.1 was Accepted! post #12
    Patch notes for Sci-Fi Kit base v1.2 - post #9 and release of Heavy Station Kit hangar.

    To Asset and Asset Store thread.
    -----------------------------------

    Minor changes for the Sci-Fi Heavy Station Kit base v2.0 are on the way.
    For example, here is WIP of some materials.
     
    Last edited: Jan 5, 2018
    Shawn67 likes this.
  25. DotTeam

    DotTeam

    Joined:
    Feb 12, 2016
    Posts:
    95
    -----------------------------------
    Table of Contents

    Mesh and UV - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #24
    Materials - Minor changes for the Sci-Fi Heavy Station Kit base v2.0 - post #25
    [ News ] It is Fixed! And New Version 1.1 was Accepted! post #12
    Patch notes for Sci-Fi Kit base v1.2 - post #9 and release of Heavy Station Kit hangar.

    To Asset and Asset Store thread.
    -----------------------------------

    Minor changes for the Sci-Fi Heavy Station Kit base v2.0 are on the way.
    Here is WIP of some materials.

     
    Last edited: Jan 5, 2018
    Shawn67 likes this.
  26. Shawn67

    Shawn67

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    Jan 2, 2014
    Posts:
    2,097
    I love that dark aged looking metal in those shots a LOT better than the bright shiny new chrome looking stuff that is in the current demos. I think it looks awesome! Any chance of getting some console options which we could use a render texture captured from a camera on? I was looking at the consoles which I think are at the end of the bottom level in the one outdoor demo scene but it looks like all four console screens are on the same texture sheet. My thoughts are to use as a monitoring station watching security camera feeds. Maybe just have some similar consoles with 24-32 inch style console screens as another option. I still need to pick up Colony, maybe those type consoles are in there that I could do that with?

    Loving the updates! Keep up the awesome work!
     
    DotTeam likes this.
  27. DotTeam

    DotTeam

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    Feb 12, 2016
    Posts:
    95
    Thanks for the kind words.
    These type of the consoles are in plans, but not yet send for the review by Asset Store Team.

    By the way, may we ask what of dark metals You likes the most? The one used on Props, Floors, or Outside walls?
     
    Shawn67 likes this.
  28. Shawn67

    Shawn67

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    Jan 2, 2014
    Posts:
    2,097
    To be honest, I don't have a preference. The ones used on all three in the spoiler of the post directly above my last one blend so well together. I think you did a great job on all three in those screenshots. If they were setup that way as defaults, I'd end up using them out of the box with no changes at all. One thing that would be nice with your posts is if you use a material set other than the default one in the screenshots would be to list which material set was used.

    Btw, I finally picked up colony this morning. Haven't had a chance to import it yet, but looking forward to playing with that new elevator!

    Keep up the awesome work!
     
    DotTeam likes this.
  29. DotTeam

    DotTeam

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    Thanks for buying the Sci-Fi Heavy Station Kit colony!
    Got info about the materials.

    Thanks!
     
    Shawn67 likes this.
  30. DotTeam

    DotTeam

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    Feb 12, 2016
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    Minor changes for the Sci-Fi Heavy Station Kit colony are on the way.
    Modifying the textures here.
     
    Shawn67 likes this.
  31. DotTeam

    DotTeam

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    Feb 12, 2016
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    Minor changes for the Sci-Fi Heavy Station Kit colony are on the way.
    New look for Walls, Ceilings and other is in progress.
     
    Shawn67 likes this.
  32. DotTeam

    DotTeam

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    Simple texture changes for Doors, Furniture, etc for Sci-Fi Heavy Station Kit colony.
     
    Shawn67 likes this.
  33. DotTeam

    DotTeam

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    Feb 12, 2016
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    Simple texture changes for Sci-Fi Heavy Station Kit colony - air tunnel and exterior.