Hi anyone have any idea how to simulate physic from an old game: pikachu volleyball? I tried and unity physic looks too real and the ball is very heavy compare to the pikachu volleyball
Code the movement. pseudocode... loop: x += vx y += vy if (x<-xlimit) vx = -vx x = -xlimit .. repeat for other side, and y axis, adding some gravity and so on. And so on. Naturally you need to multiply by deltatime and so on, but this is a pretty basic game development thing you should be able to perform yourself without the physics engine, and will likely teach you valuable lessons.