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Simple skinned mesh not animating

Discussion in 'Animation' started by AdamMc85, Jan 9, 2015.

  1. AdamMc85

    AdamMc85

    Joined:
    Jan 23, 2014
    Posts:
    3
    Hi All

    I'm having problems getting a skinned mesh to animate in Unity. I have a very simple object in Maya which is deformed using a simple joint chain. I have tried numerous different ways to export but I am coming up against this problem whatever I try. At first there was no .anim clip but after some experimentation with the export settings a .anim did show up but noting happened to the mesh in the animation preview window.

    I am relatively new to Unity but I have got a few characters in from Maya before and the process was always pain free, not this time! I am really struggling with this and cant seem to find answers elsewhere so I thought I would ask here.

    Things I have tried:

    Selecting joint hierarchy and mesh > Export Selected > Default fbx settings with animation on - No animation in Unity
    Selecting joint hierarchy and mesh > Export Selected > Animation on with bake - No animation in Unity
    Baking all joints > Selecting joint hierarchy and mesh > Export Selected - No animation in Unity
    Baking all joints > Selecting joint hierarchy only > Export Selected - No animation in Unity
    Baking all joints > Selecting joint hierarchy plus all incoming nodes and mesh > Export Selected - Animation shows up in the project view, unfortunately it doesn't play in the preview
    Fresh scene > Mesh cube > Three joints > Basic animation > All of the above - Same as above
    Re-downloaded latest fbx exporter > All of the above - Same as above

    Possibly more but you get the idea. Any ideas would be very gratefully received.

    Thanks
     
  2. AdamMc85

    AdamMc85

    Joined:
    Jan 23, 2014
    Posts:
    3
    Has anybody got any ideas on this? Can anyone see anything that i'm doing wrong or missing out?