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Simple rewind system

Discussion in 'Animation' started by shotoutgames, Apr 27, 2019.

  1. shotoutgames

    shotoutgames

    Joined:
    Dec 29, 2013
    Posts:
    290
    Hi all,
    I have a simple rewind system that tracks position and rotation so you can then rewind time Braid / Prince of Persia style.
    Of course when it rewinds it just moves the player to the stored location and rotation without animation.
    I have no idea how to "store" the actual bones in the animation locations so they also can be played in reverse.

    I might be able to just track when an animation started and ended and play that backwards when it reverses but I was hoping for perhaps a better way.

    Thanks for any feedback