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Feature Request Simple QoL improvements that would help us tremendously

Discussion in 'Visual Effect Graph' started by ribponce, Sep 21, 2021.

  1. ribponce

    ribponce

    Joined:
    Sep 21, 2021
    Posts:
    1
    There are a few small quality of life improvements that I can think of that would help everyone's workflow quite a bit, in my opinion. I hope it's alright if I compile these suggestions on this same post.

    1. Hold Alt + Click/Drag to clone/duplicate a node -
    This functionality is common in so many other network-based, visual scripting packages. It speeds up the iterative process a lot, since Control+C/Control+V currently does not paste the copied node where the mouse pointer is. Which is the second point below.

    2. Copy/Paste nodes should land at the mouse pointer's position - Currently after pasting many nodes together at once, while zoomed far out in the network, it's often easy to try and move selected them and accidentally click on a parameter instead and deselecting everything. Controlling where the pasted nodes land would help a lot with this.

    3. Conform to Sphere needs some siblings - In fact, I believe we need a new multi-purpose node. Just like we have a Conform to Signed Distance Field, having something like a Conform to Mesh would be extremely helpful.

    4. Collide with Meshes - On a similar note, the current "Collide with" nodes are a bit limiting (they don't allow rotations, for example). Having a custom input on a new multi-purpose Collide with Mesh node would be fantastic.

    Let me know if you have any other suggestions. Thanks!
     
    florianBrn likes this.
  2. Qriva

    Qriva

    Joined:
    Jun 30, 2019
    Posts:
    742
    I agree with point 2, it could be improved a bit.
     
  3. andybak

    andybak

    Joined:
    Jan 14, 2017
    Posts:
    558
    I suspect points 3 and 4 would be problemmatic from a performance point of view. There's a reason VFX Graph loves signed distance fields and it's not just because they are wicked cool.