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Simple Noob Question: Count, Set Up

Discussion in 'Unity Analytics' started by renman3000, Aug 30, 2017.

  1. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,697
    I have a new project, where I am setting up Analytics, of which I am still kinda noobish.

    If I create a Analyitics_Mng, where by it has functions I call at various points to update Analytics, example:
    Code (csharp):
    1.  
    2.     public static void game_launched(){
    3.         //sent via splash.
    4.         Analytics.CustomEvent ("game_launched");
    5.     }
    6.  
    I am wondering two things, with the format of the example above,....

    a ) do I need to go into Dashbaord and create a "game_launched", parameter? If so, is it as a Funnel?
    b) each time this function is called, will the Dashboard parameter, "game_launched", go up 1. So game_launched++?



    Thanks
     
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,519
    @renman3000,

    If you are new to Analytics, I would suggest taking a look at Standard Events. They are a set of events that cover a lot of the basic metrics worth tracking.
    https://blogs.unity3d.com/2017/05/12/introducing-standard-events/
    https://blogs.unity3d.com/2017/06/09/standard-events-explained-part-1-onboarding/
    https://blogs.unity3d.com/2017/08/09/standard-events-explained-part-2-application-and-progression/

    The dashboard is populated by the events that we receive from your game. So you only need to create them in your game and then they will be automatically added to the dashboard.

    By default, there are a couple of ways to view each event In the dashboard: Number of Events and Unique Users. So Number of Users will give you the expected "game_launched++" count and Unique Users will give you the count of Unique Users that have sent that event.
     
    renman3000 likes this.
  3. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,697


    Thanks