Hi Suimisu, We're actually not too far away from that, though there are still some things to do. The GUI dependancies are mostly out of the way (Alternative curve function needs improvement so it works with scaling for example). Of course, there's still just the Editor window, but it shouldn't be hard to setup that in you ingame GUI code. Major problem so far is, unfortunately, that it requires you to start off without any grouping! That's because of scaling and Unitys clipping system, but we our hands are, afaik, bound on that part -> Current state on ingame node editor: If you can spare the zooming function, it should most probably work fine Regarding processing the data, you can simply do that by loading in the canvas and call the calculate functions, then read out the values. I'm working on marking values as paramters or output values which can be accessed more easily.