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Simple Lit with Specular Highlights vs Lit Shader

Discussion in 'Universal Render Pipeline' started by ecg_tbunker, Apr 9, 2021.

  1. ecg_tbunker


    Jan 29, 2021
    I've been using the URP Lit shader for most of my materials but have been looking into the Simple Lit shader as a possible alternative. The Simple Lit material seems to have Specular Highlights disabled by default (at least they were every time I selected it); however, I can enable them and, with some texture tweaking, get back to (roughly) what I had with the Lit shader.

    So my question is, is the Simple Lit shader with specular highlights turned on still more performant than the Lit shader since it, "does not calculate for physical correctness and energy conservation"?