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Simple Game ?? What is that really means?

Discussion in 'Getting Started' started by badassgamer, Aug 26, 2015.

  1. badassgamer

    badassgamer

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    People keep saying first make simple games and then make others .. i posted this thread after got some experince from tutorials like you guys told me to practice . now what game should i make ? well the answer going to be simple games so the simplest games is boxing games . i said it is simple because it does not requires shooting , a advanced AI, game world just a simple wrestling ring , dont need any special story line . just a simple punch animation for whole fighting . and what do you guys think? i know it will be really boring but i planned to make simple games first and then make my dream games later... like free roam games with smart npc or rpg games with big map and so on
     
  2. dustedge

    dustedge

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    When you don't have a lot of experience with a very small team size, small game would definitely be the best choice. Build reusable small modules by trying small games, later on it can be used to your larger project. Larger project often requires years of development, during that process you probably will lose your passion and ended up with unfinished game.
     
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  3. badassgamer

    badassgamer

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    so boxing games are small games and for people with less experince right?
     
  4. Ryiah

    Ryiah

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    Small games are typically classic arcade games like Pong, Tetris, etc.
     
  5. Martin_H

    Martin_H

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    It would be a good choice to choose something classic that you can look at for reference and copy the mechanics from, like @Ryiah suggested. Pong or Breakout would be easy beginner games. You could start copying and then have some fun adding your own twists to the core concept. I can't say anything about boxing games because I don't know a single one. Anything with animations feels a bit "advanced" to me.
     
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  6. zombiegorilla

    zombiegorilla

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    The reason that folks will tell you to start with simple games is because there are a ton of concepts to learn to make a game. Simple games are a way to learn a handful of core concepts. No sense in trying to build complex things like AI, inventory systems, networking, etc. at the same time you are learning how to make a button.

    Boxing could be simple or complex, depending on the exact details. If you are doing simple move matching with like move, dodge and punch, it would be simple enough. A full contact fighting game with moves an combos wouldn't be simple.
     
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  7. jhocking

    jhocking

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    I concur with this sentiment, especially character animations (and a boxing game is all about a couple characters in a ring). Without enough experience, you could spend your entire life just twiddling with the animation system.
     
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  8. JoeStrout

    JoeStrout

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    On the other hand, if your "boxers" are just a couple of capsules (with a box for shades), and with spheres for hands, and their only animations are block high, block low, punch high, and punch low, then it could be simple enough.

    Although... an experienced Unity dev could make this simple. For somebody new to it, yeah, it would probably end up being complex. ;) But it'd still be a good learning experience, I think.
     
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  9. badassgamer

    badassgamer

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    Thank you all for explaning what simple game is.. but I already learned and made a game like that. like I made a ball where it pick up coin with scoreboard and it will die if it fell down and restart a game...but now I need to do next level games. a games little advanced than this. and in boxing as @ JoeStrout said iam going to make a simple first person boxing where there just punch and block animation with box capsule. and also it is not so hard to make animated character cause in makehuman program we can easily create a realistic 3D model and then animate it easily in blender. I tried that before a simple walk cycle without much effort. but didn't use it cause my game does not requires any 3D model at that time. and if you think there are easier games than boxing then reply me and so I will do that.
     
  10. zombiegorilla

    zombiegorilla

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    Good plan.
    The game you describe, I would say, is simple and a good choice really. It has a few new things to learn and uses things you have already learned. Best way to do it, each new project you learn a little more.

    Good luck!
     
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  11. tedthebug

    tedthebug

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    In the noughties there used to be a lot of web games where you boxed the face of a politician. Something like that might work as well as the opponent didn't fight back, they just took hits, moved around a bit & gradually went black blue & red
     
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  12. jhocking

    jhocking

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    ah well then yeah get a bit more complex with every new game. Your original post confused us a bit because you were asking if boxing games were the simplest games to develop. In that case no, but really you have progressed beyond doing the simplest games and should be graduating up to something more advanced.

    The boxing game you describe sounds like a good progression. In a similar vein, in my book I gradually progress people through increasingly more complicated projects, like a 3rd person platformer and then an action-rpg.
     
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  13. badassgamer

    badassgamer

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    Thank you zombiegorilla and good luck for your own project too and jhocking also thank you and then can i start with 3rd person ? as you said it is it is next level .
     
  14. badassgamer

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    and also if its 3rd person what kind of game is suitable for this level ? like you mean free roam games or shooter games or stealth games . and also please tell with example cause it will be very useful for me
     
  15. jhocking

    jhocking

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    At that point, when you are comparing relatively complex genres, it depends entirely on the exact game. Like, either "shooter" or "stealth" could mean simple or very complex, depending on exactly what you have in the game (eg. how many enemies?) Even "free roam" could vary a lot in how complex the project is (but in general any free-roaming game will be a sprawling project with tons of content).

    The boxing game you described sounds like a good step up from the simplest games. At this point just do whatever idea appeals to you most, and just be careful to keep the scope manageable.
     
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  16. tedthebug

    tedthebug

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    Even a 3d platformer could be useful. That way you can have shooting in 3d from enemies while having the player controls focusing in camera controls (rotating the camera around the player, let the player look up & down without spinning in a circle or worse, without having their whole body tilt up & down). Next advance on that is preventing the camera from clipping through walls & obstacles when the player moves close to both.
    Not sure about the OP but I've sort of got character movement in 3d down ok but those camera examples I gave still have me stumped on how to do them properly.
    Once the camera controls are locked down player shooting could be added, because it's really hard to aim & shoot with the player if the camera controls don't work well.
     
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  17. badassgamer

    badassgamer

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    Thank you for reply ok then I will go with boxing game first
     
  18. kerimzor

    kerimzor

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    No pain No gain! I mean you try to make best game even it has simple structure. Simple games may be outstanding parts of game world.
     
  19. Kiwasi

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    A simple game is one that you can finish the core code in a couple of weeks. The easiest way to test this is to try. If it takes you more then a couple of weeks, or you get bogged down, then the game is too complex. If it takes you a day, then its too simple.
     
  20. Kondor0

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    Games that rely on a single mechanic, for example many mobile games (mountain goat, flappy bird, etc). You could also try to expand one of the tutorials into something more engaging.

    But if you already made small games maybe you are ready to try one of your ideas (the smallest and cheapest one of course).