Hello, I'm working on a car game. A few days ago I noticed the objects that I'm spawning aren't very clear but I didn't bother about it anymore. Today I added alot of UI elements and animations and my game is lagging so hard now, it unplayable really... So I've spent the last few hours with disabling all these objects and animations and removing alot of stuff of the update function but still the game is lagging extremely. Here is a little video of the lagg, look at the car with number 87 you can barely read it: Here are the stats. Isn't it alot of fps for such a small game? And here is a picture of the profiler. To be honest I don't understand most of these parameters. peak: PS: - I'm using instantiate to spawn, but there are max 4-5 clones at a time. - Game is lagging on phone as an apk build BUT plays fine (still a bit laggy) on the computer! EDIT 20 AUGUST: Because I'm never going to find the solution on my own I'm sharing my test project here. It's a simple scene with one car. When you tap anywhere on your phone a car will be spawning. Build and run this to your phone and U'll see that the car is vibrating. The car has a number on it which u can barely read. This is a WeTransfer link which contains the unity project (Zipped). I'm using the last version of Unity (2018.2.3f1) https://we.tl/t-2jF2Hgvb51 Help is much much much appreciated.