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Simple FPS: Is it too much to ask ?

Discussion in 'Community Learning & Teaching' started by shader, Jul 29, 2009.

  1. shader

    shader

    Joined:
    Apr 4, 2009
    Posts:
    253
    All I want is a simple 3D simple starter tutorial on creating a FPS. I am not looking for advanced AI, waypoints etc etc just a real simple starter to build on. The official Unity one seems to be in perpetual debug mode and it doesn't look like a beginners anyway. I've followed all the free videos out there but I would really apprecaite someone starting a FPS for me (and others perhaps ?)

    Thanks
     
  2. stuntmanmikey

    stuntmanmikey

    Joined:
    Jul 23, 2009
    Posts:
    4
    Hey Shader,

    Have you not seen Will Goldstone's AMAZING, free video tutorial series on building a simple FPS game in Unity???

    http://learnmesilly.com/
     
  3. shader

    shader

    Joined:
    Apr 4, 2009
    Posts:
    253
    Hi Stuntman.

    Yes, Will's videos are excellent but now want to start killing things. Coconuts are good weapons, but lets face it, they're not that effective. I suppose they could be made to explode .... hey that's an idea .. bye ...
     
  4. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    Is it too much to ask? No.

    http://forum.unity3d.com/viewtopic.php?t=26208

    It's what you're after, simple and basic from the ground up with all the elements you're after. The demo team guys are on it and it's worth a look (and it's not clear from your post whether you've done that or just feel like baggin' on it without taking a peek :) ).
     
  5. Armagon

    Armagon

    Joined:
    May 29, 2009
    Posts:
    246
    You won't get everything done for you, though. Have some courage and dedicate some time to read all Will Goldstone's tutorials, 2D and 3D platformer tutorials, and finally, the FPS Tutorial.
     
  6. shader

    shader

    Joined:
    Apr 4, 2009
    Posts:
    253
    Hi HiggyB

    For clarification: I'd already downloaded the Unity FPS tutorial and I could see that it is going to be very useful indeed. I am also aware that there are a few problems remaining and that the updated pdf files are not yet available. I want to download the whole lot when its completely finished and 100% working.

    As to my request for a simple starter FPS, it was a cheeky appeal to one of the generous forum members who contribute videos :)

    Thanks :D
     
  7. Viking1972

    Viking1972

    Joined:
    Jul 24, 2009
    Posts:
    74
    I'm all behind you on this one - personally i prefer watch video tuts about a subject vs. reading about it - it's not that i'm lazy i just feel that i learn faster this way.

    Request: a video tut of the 3DPlatformProject would really be nice *cough* Will Goldstone *cough*
     
  8. outtoplay

    outtoplay

    Joined:
    Apr 29, 2009
    Posts:
    741
    For additional resources you definitely ought to give a second peek at Will's 5 Lesson 27 part, nearly 4 hours video series on creating a FPS (albeit 'Family Friendly). (Though IMHO the navigation to the various lessons from each other is butt awful). It goes into scoring, unlocking doors, just no roving enemies to blast. But when combined with the recently updated FPS from the Demo team (That admittedly has a few places that you're likely to go off the rails), you should be able to replace Wills coconuts with rockets and really wreak some havoc.

    Also, if you haven't read thoroughly through this thread: http://forum.unity3d.com/viewtopic.php?t=21381&highlight=twiik I highly recommend it. On page 4 you will find a project file for a simple FPS with a kickass working machine gun. Twiik also gives links to each playable stage of his 'learning' project. This thread should be required reading for all FPS wannabes.

    B.
     
  9. shader

    shader

    Joined:
    Apr 4, 2009
    Posts:
    253
    Hi brendang

    Thanks for that link, I'd looked at the first page or two a few weeks ago but never pursuded the thread. The example project is excellent and just what I was looking for.

    Thanks for pointing it out

    EDIT: Looking at Twiiks scripts, I noted that machinegun is in C# but the others are in JS. Can I assume you can use C# and JS scripts in the same game ?

    Cheers
     
  10. jamie

    jamie

    Joined:
    May 25, 2005
    Posts:
    178
    Yes, that is correct.
     
  11. shader

    shader

    Joined:
    Apr 4, 2009
    Posts:
    253
    Being able to script a game in more than one language is amazing !

    There is, however, a thread about some complication where one script calls another or something like that .. I did't read the whole thing but what you have comfirmed is great.

    I love this software. I did't initially but now I do.
    What I found difficult was the concept of not seeing the game code as one program rather than scripts attached to objects etc.

    thanks
     
  12. nikboy21

    nikboy21

    Joined:
    Apr 11, 2013
    Posts:
    6
    Eteeski tutorial is nice..MRxteebag tutrial is good too..