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Simple City Builder - A city building engine

Discussion in 'Assets and Asset Store' started by Coppra, Apr 17, 2018.

  1. Coppra

    Coppra

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    This is the forum about the assetstore package Simple City Builder
     
  2. MargaritaGames

    MargaritaGames

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    Apr 25, 2018
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    I need help
     
  3. MargaritaGames

    MargaritaGames

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    I don't understand your directions on the simple city builder. Could you tell me them or make a video on your Youtube page?
     
  4. Coppra

    Coppra

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    We'd like to learn more about your specific situation and make things right. Could you explain?
     
  5. fieldsg22

    fieldsg22

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    May 22, 2018
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    I am interested in this project kit you have. How does this differ from other kits on the market (https://www.citybuildingkit.com/)? Looking to begin a project of this nature, but your MKDocs is very limited on information. What external tools are required for your kit (2D Toolkit, etc). What other documentation do you provide? Support? Updates?
     
  6. Coppra

    Coppra

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    Ok. We are at starting phase, that is why the price is very low. We know that our documentation is very limited. Now we are looking into that to feed more information into that. And feel free to talk to us about the problems you face with this kit. So we can make a better documentation together with the help of you guys...
    much loving..
     
  7. fieldsg22

    fieldsg22

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    May 22, 2018
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    What are the current limitations for this software? Game upgrades, IAP, graphics, multiplayer, groups, etc? What external tools are required for your kit (2D Toolkit, etc)?
     
  8. Coppra

    Coppra

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    Hi,
    Now the kit is only for prototyping mode. You can start a game like clash of clans with this kit. So you can avoid a bunch of things you may face if you are doing it from scratch like rendering setup, camera setup, grid, pathfinder and many other things. You can start with this kit and build over it as your needs.
    We are working on Game Upgrades, IAP, multiplayer like things. Now these things are not available with this kit.
    No external tools are needed for this kit. You can make sprites simply from photoshop.

    Thanks
     
  9. BeautifulRiver

    BeautifulRiver

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    Sep 19, 2016
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    Hi @Coppra

    Thanks for the excellent kit! The artworks are high quality! Are they snapshots of some 3D models? It seems you must have spent a lot of time in creating the artworks. Can you describe your workflow of the art creation? And may be some insights too.

    The Item and Sprite Editors are easy and fun to use for minor changes. But inconvenient for extensive manipulation. Can you create a utility to import and export the parameters of Item Editor and Sprite Editor as a human readable text file (such as ASCII JSON file?).

    Thanks
     
    Last edited: May 26, 2018
  10. Coppra

    Coppra

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    hi @ beautifulriver,
    thanks for your valuable feedback.The assets which is used in this scene all are renderd images of 3d models. the workflow is concept->modeling->texturing->rendering->post production (render with isometric angle)
    thanks
     
  11. Betabit

    Betabit

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    Feb 4, 2018
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    These assets are good but they do not have many details, such as training the troops, multi-player mode and other .
    I hope that it will be modified because it is wonderful.
     
  12. alikponiatowski

    alikponiatowski

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    Is there any simple way to change settings/objects rotation to work in non isometric mode?
    I know that this feature is out of scope for this project itself.
     
  13. Coppra

    Coppra

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    Hi alikponiatowski,
    Tell us more about what the actual purpose?
     
  14. Coppra

    Coppra

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    hi Galdergames,
    We are updating soon. The training window will come soon. Thanks
     
  15. JacobJGrant

    JacobJGrant

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    Just purchased the asset. Would be nice to know when the update for multiplayer and such will be available. At the moment I cant really do much, and there is no point if your going to add multiplayer and other tools to the asset. Cheers
     
  16. romit99

    romit99

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    Hello Coppra, It's a great asset, we are almost completing our game. We came across an issue - we are placing an isometric object in the scene. It places it randomly at any place in the map. Now what we are trying to figure out is, the in-game camera needs zoom in and move to the building that we currently placed in the grid. How can we achieve this? we tried with the grid numbers but it seems the camera and grid numbers are not synced. Any solution would be helpful.
     
  17. MargaritaGames

    MargaritaGames

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    I'm so sorry I was gone for some time to work on things. I'm having trouble starting with this!
     
  18. MargaritaGames

    MargaritaGames

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    There needs to be a descriptive video teaching people how to use this, please
     
  19. Fabyanno

    Fabyanno

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    Este kit pode adicionar mais guerreiros?
     
  20. Fabyanno

    Fabyanno

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    Can this kit add more warriors?
     
  21. sarvsammatindia

    sarvsammatindia

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    is their a way to change the grid size ? like more number of grids
     
  22. Coppra

    Coppra

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    Hi,
    You can change the grid size by changing the values of variables 'nodeWidth' and ' nodeHeight' which you can find in script GroundManager.cs
     
  23. BlueTera

    BlueTera

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    When do the next update come becuse i am very much thinking about to get the package :)
     
  24. MarwanRagehi

    MarwanRagehi

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    Hey Coppra, I am interested in buying your asset but I wanted to know first if I can use 2D assets on it? Thank you.
     
  25. MarwanRagehi

    MarwanRagehi

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    2 weeks and no response... Great support!
     
  26. hexaust_

    hexaust_

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    Will there be any upgrade system for the buildings?
     
  27. DocJ

    DocJ

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    Quick question please; Where did you get the base image for the package? I didn't see it in the images of the package.
     
  28. Tegn

    Tegn

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    Why did it work like this?? aa.png
     
    KLION111 and m4k41 like this.
  29. ConstantMarcq

    ConstantMarcq

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    Please update this package!
    You promised upgrade, save, username functionalities since 1 year
    Or give us your email that we can tell you changes to do
     
    Last edited: Sep 17, 2019
  30. certainity1

    certainity1

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    is the developer alive? any features like upgrading buildings?
     
  31. faeempress

    faeempress

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    Did you figure that out? I'm interested in buying, but not if buggy like that.
     
  32. Skibo187

    Skibo187

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    Just got the package, and followed your instructions but you don't state where to add the new building? (after I created it and followed your instructions it's ready to put in the menu, but you don't have any info)
     
  33. ousant

    ousant

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    It seems not to be achieved.
     
  34. pankajkapoorsg

    pankajkapoorsg

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    I have paid the price where to find package file to download?
     
  35. paradize_apps

    paradize_apps

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    You have to import it from your Unity project
     
  36. paradize_apps

    paradize_apps

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    I have an issue. I've transformed the build settings and screen position to use it on my phone (now the position of the screen is portrait instead of landscape). The problem is that when it opens on my phone everything is okay until I try to use it. The screen becomes grey and it doesn't go away. The interesting thing is that I can see and use progress bar with coins and elixirs, as well a the button to build something.

    I get this in my logs:

    E/Unity (29974): UnityEngine.Camera:ScreenPointToRay(Vector3)
    E/Unity (29974): CameraManager:_TryGetRaycastHit(Vector2, RaycastHit&, RaycastTarget)
    E/Unity (29974): CameraManager:_TryGetRaycastHitBaseGround(Vector2)
    E/Unity (29974): CameraManager:UpdateScenePan()
    E/Unity (29974): CameraManager:Update()
    E/Unity (29974):
    E/Unity (29974): [ line -1215292456]

    I would be very glad if you could help me figure it out.
     
  37. KLION111

    KLION111

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