I try to avoid animation! But I have to program some simple single-animations on a gameObject and I do not see how you would do this without legacy animation. Because if all you have is 1 non-bipedal animation clip that I want to play/pause, maybe reverse, maybe set its time value to scrub back & forwards if something special!! (do-able/done, if not as simple as expected...) Also if you want to do a simple/fast/retro game, you probably do not want to mess with mecanim, at least while prototyping. Is there anyway as simple as Legacy with Playables API, Mecanim etc? Will legacy be kept?