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Question Simple 3D plane reflection effect shader graph

Discussion in 'Shader Graph' started by Neogene, Mar 28, 2020.

  1. Neogene

    Neogene

    Joined:
    Dec 29, 2010
    Posts:
    95
    Hello,

    i was trying to create a basic reflection, this is what I was thinking:

    1) Use the first person camera to generare a render texture,
    2) Import as a texture 2D inside the shader
    3) Reflect the uv to flip the image
    4) Missing: i need a way to deform the image probably using a matrix transformation to rotate the mirror plane 90 degree but I didn't find a clue how to generate and use it on shader graph.

    thanks in advance,
     

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    Last edited: Mar 28, 2020