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Simple 2D Enemy KI

Discussion in 'Assets and Asset Store' started by Droidspirit, Feb 4, 2016.

  1. Droidspirit

    Droidspirit

    Joined:
    Aug 16, 2014
    Posts:
    43
    Hello,

    take a look to my asset:

    https://www.assetstore.unity3d.com/en/#!/content/34110

    In this asset you get ready to use enemy-scriptings for your 2d game. It contains:

    - Enemy Auto Jump'n Run
    - Enemy Auto Jump'n Run with Player-Following, Hit and Respawn
    - Enemy Auto Jump'n Run and Auto-Shoot
    - Enemy-Bouncing
    - Enemy Waypoint-Walker
    - Enemy horizontal and vertical Shooting.
    - Enemy-Patrol and Player-Following over Recasts



    Happy coding!
     
  2. Droidspirit

    Droidspirit

    Joined:
    Aug 16, 2014
    Posts:
    43
  3. Droidspirit

    Droidspirit

    Joined:
    Aug 16, 2014
    Posts:
    43
    New Update!

    Simple 2D Enemy KI now with the Corgi Engine Integration

     
    Stevepunk likes this.
  4. Diablo3496

    Diablo3496

    Joined:
    May 5, 2017
    Posts:
    1
    How i can change that if the player die that the name is player(clone) i dont understand your tutorial in the script i get only error that says me that Const does not exist in the current context need help pls
     
  5. Stevepunk

    Stevepunk

    Joined:
    Oct 20, 2013
    Posts:
    205
    Wall jumping possible?