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"SIM" doesn't move as expected!

Discussion in 'Navigation' started by Ogoku, May 30, 2015.

  1. Ogoku

    Ogoku

    Joined:
    Feb 10, 2015
    Posts:
    6
    Hello everybody.

    I now have some time been working with Unity and come generally well with it. But I got a problem with the Nav Mash Agent and have no clue to solve it.

    I'm working on a game that is similiar to the Sims. Very early prototype state. I use the Navigation System to move a Person from room to room. Sometimes it seems that the person moves with a large arc around the target or curves. Especially when I'm increasing the overall game speed.

    I'd like to ask for some advice how can I bring the person to move straight to thier target.


    I hope I have my problem explained well enough . My english is a bit rusty.


    Thanks in advance!
     
  2. Jakob_Unity

    Jakob_Unity

    Joined:
    Dec 25, 2011
    Posts:
    269
    If you increase the agents speed you probably have to increase the acceleration too.
    High speed and low acceleration leads to a relative slow reaction, typically observed as agents overshooting corners and curving movement.
     
    Ogoku likes this.
  3. Ogoku

    Ogoku

    Joined:
    Feb 10, 2015
    Posts:
    6
    Thank you Sir!

    That was the clue that was missing!