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(Silly question)HDRP shadow distance/detail/quality 2020.1.5f1

Discussion in 'High Definition Render Pipeline' started by Green-Thumb-Studios, Feb 11, 2021.

  1. Green-Thumb-Studios

    Green-Thumb-Studios

    Joined:
    Nov 4, 2013
    Posts:
    143
    So first off, please treat me as you would a child with this question ;P

    I have been messing around with HDRP shadows and having the issue of distance being too short at the quality level I want, am I missing a way to get a better distance? As they seem to fade no matter how I fiddle with the HDRP settings for shadows. I feel like im missing something.

    (2 Images attached for reference) shadow 2.png shadow 1.png

    If anyone can help or point me towards the correct settings I would appreciate it.
     
  2. chap-unity

    chap-unity

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    760
    Hey @Green-Thumb-Studios , I'm not 100% sure if this is what you want but you can modify distance of the shadow cascades by adding a Shadow Override to an existing volume to fine tune them according to your setup.

    By default, there's already a shadow override in the HDRP Default Settings (Edit > Project Settings > HDRP Default Settings > Volume component section) with some default value.